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I just don't understand the logic of the article.
Peter, you make clear that one can game on the Mac by using Boot Camp to install Windows XP, thus opening up a world of hundreds (thousands?) of games to Mac users, but then you suggest the real problem is there's a huge shortage of Mac games.
That's what I don't get. If I've Windows XP on my Mac, why do I NEED games to run natively on the Mac? People always choose the simplest solution, which in this case is to install XP.
If I'm a developer, where's the incentive to port my PC game over to the Mac? Seems to me NATIVE Mac gaming is going to die out in the next year or two.
Okay, I'm returning to GTA on my MacBook Pro. Keep hoping it'll show up on the Mac. Someday.
Jake{quote}
Good point Jake, why would you need games for the Mac if you can just load up Windows, well there are a lot of us whom don't want to run or otherwise don't like Windows and want games specifically for the Mac. The problem lies in that until Apple does something to cater to gamers, there probably never will be any more than what we already get. You won't see any big name "first run" titles on the Mac, you'll be lucky if you still see "after thoughts" on it. Apple dove into the Intel market but, only half-assed, as far as gamers go. With so many options out there for Apple to consider, they are completely shrugging off it's most promising crowd, the ones who'll go out of their way to spend $100's if not $1000's on a system or it's parts, to get that edge on the competition. The Mac platform is great for gaming, if it weren't for the hardware it's run on. Granted there could be some tweaks made to OpenGL as well but, that's on OpenGL not Apple. Okay so the programmers have to actually learn to code on it, rather than using DirectX, DirectX isn't the best instruction set out there for gaming by far, it's just the easiest to code for. With Apple's "Core" API, things could get easier on the Mac but, then there's no real following for it to be improved when the hardware isn't there to give them the incentive. The mid-range graphics of the new iMacs isn't enough for people to want to code for it, it does however make playing those new Vista only games better, (if you can get past the driver problems and the fact it's Vista,) it doesn't however really give you a viable gamers platform.
Apple would have to do some minor changes to it's iMac roundup to achieve this, such as making it easier to swap out components, giving people more options to "better", (I use this word loosely,) components, and provide an improved API, (or at least invest in someone who can,) and change their attitudes towards the gaming market in general. Unfortunately, it looks as if as long as Steve is in charge, this will not happen, at least not anytime soon. He want's everyone to believe that there's only a tiny percentage of the market that likes to play games, when that market is in fact large enough that every major player in it has something that caters to the gamers specifically, otherwise they wouldn't be doing as well as they are now.



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