Review: TripLog/1040 for iPhone
#2
Posted 28 July 2008 - 01:50 PM
#3
Posted 28 July 2008 - 02:02 PM
#4
Posted 28 July 2008 - 03:08 PM
In addition, the courtesy of consulting the reviewer would have eliminated such incorrect statements in this review as "there’s no way of removing individual entries."
Again: watch the movie and judge for yourself: http://www.stevenscreek.com/
#5
Posted 28 July 2008 - 04:29 PM
The very need to consult you (the developer) in order to utilize the application's basic functionality speaks to how poorly the UI is designed.
Rather than defending yourself in a review comment section, wouldn't it be more productive to observe the market's reaction to your product and improve upon it accordingly? Clearly you did not spend the time or money on streamlining usability during development, and are now suffering the consequences (negative reviews, and likely no sales volume to speak of). Why not learn from this and create something people want to buy?
#6
Posted 28 July 2008 - 04:46 PM
i was hoping to buy this because i need something like this, but i sure hope someone else with a much better sense of what end users want and need -- and a better sense of design -- is also working on a similar program.
#7
Posted 28 July 2008 - 04:49 PM
I look forward to seeing the new version loaded to the app store.
Thanks.
#8
Posted 28 July 2008 - 04:54 PM
"I watched the video. Interface is improved, but still hard to use. why can't i just input the starting odometer number and the ending odometer number and let the program figure out how far i drove? why do i have to do that math and then enter it?"
Apparently you didn't watch the video to the end, because that is PRECISELY what you do. Indeed, you don't even have to typically do even that much, because the starting odometer is automatically set to the ending odometer from the previous trip, so if your trips are consecutive (i.e., no personal trips you don't want to track in between), you need only enter the ending odometer reading. There's no math involved.
#9
Posted 28 July 2008 - 05:00 PM
"The very need to consult you (the developer) in order to utilize the application's basic functionality speaks to how poorly the UI is designed."
The need to consult the developer, which is basic courtesy when doing a review, is essential to avoid making misstatements which simply propagate misinformation into the world. Not to mention it would be the only way to know that there has for many weeks been a new version which already addresses many of the complaints in the review.
As far as "basic functionality," the only thing mentioned in the review that the reviewer couldn't figure out was how to delete an individual entry, which is something most people will never do with the application (why would you?). Hardly "basic functionality."
wilco: "Rather than defending yourself in a review comment section, wouldn't it be more productive to observe the market's reaction to your product and improve upon it accordingly?"
Well, that would be fine, except for one little detail which perhaps you are unaware of - Apple provides no such information to iPhone developers. We don't even know how many copies of the software have been sold, and won't until 45 days after the first month is over, much less the names and email addresses of those purchasers. So we have no way even to correspond with our users to get feedback from them, outside of the handful who write to us with comments.
#11
Posted 28 July 2008 - 07:36 PM
1- Are we seriously going to waste forum space filling it up with review after review of the hundreds and hundreds of iPhone apps?? It's getting a little ridiculous. Why don't you wait a little while and write a review comparing several apps that do the same thing? That would be helpful.
2- I'm also sick of these posts that link to macworld articles that give absolutely no useful information other than the headline. Can't we at least get a quick breakdown or punchline of the article without having to follow a link to another page? This is a forum, not an RSS reader.
#12
Posted 28 July 2008 - 08:16 PM
#13
Posted 28 July 2008 - 08:56 PM
#14
Posted 28 July 2008 - 09:58 PM
This philosophy has obviously worked for Apple. The core functionality the iPhone provides has been available in countless mobile devices long before the first iPhone was released. The iPhone outperformed the competition by making an investment in streamlining the user experience. I'm not sure one could conclude the same for your approach.
You can argue that your way is right until the end of time, but in the end it doesn't really matter. People will buy what they want to buy, so one may as well listen and adapt.



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