Peter Cohen said:
Having said that, I believe that many people are buying Macs that are ill-suited to AAA-list games, like MacBooks. I also think that a lot of users have "defected" to gaming platforms, as they require a smaller investment in up-front costs than getting a games-suitable Mac. That's similar to what's happened in the PC market -- the PC market has shrunk considerably.
Yeah, that sounds plausible. I'm not sure the Macbook (or iBook before it) was ever intended to be a gaming platform. While the move to Intel chips certainly hasn't helped, I'm not sure how much better things will be if/when Apple moves away from Intel graphics (hopefully, we'll know tomorrow if the rumors are true). However, as you mention, the PC gaming market is suffering from the increased popularity in platforms like xbox, PS3 and Wii. I never hear kids these days talk about gaming on the PC, even though many "hard core" gamers do still prefer that platform. Some games, like flight sims, etc. are better on the PC, but as we know, these are niche markets.
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Aspyr has certainly talked about it with GameAgent, their newly-minted online distribution resource. But there are problems with source code acquisition and licensing for back-titles;
Well, it's nice to know the thought has at least crossed their mind. I'm frustrated when I have to pack up or throw away classics because they no longer run on my current hardware. While I'm sure the market for that isn't huge, I'd think the there is a market there. As you say, they are dealing with older licenses and contracts which may prohibit this from happening. I was considering this as a potential possibility when I made the suggestion.
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What I can say is this: EA had six Mac game releases last year. They've had one this year (Spore), with presumably one more before year end (an expansion pack for Spore due in mid-November).
I only purchased one of six titles and don't currently plan to purchase Spore - mostly because of the DRM, etc. So, I guess I can't complain about EA not jumping in.
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That doesn't bode well for a burgeoning Mac game market -- I think we're going to be stuck with the status quo for a while longer yet.
Yeah, our only hope is for more companies to look at the business model of a company like Blizzard. They develop their titles with cross platform capability in mind rather than relying on hacks like Cider after the original development is done. They don't rush their products to market, rather they release them "when their done" and truly treat each of their titles like a masterpiece. Blizzard in turn happens to be very successful and well respected within the gaming industry. It almost makes you wonder why other companies aren't looking at Blizzard's success and realizing where their model is lacking.
Also, there definitely is a market for casual games on the Mac. I'd love to see something like Pangea Arcade 2 with remakes of other classic hits. Maybe iPhone development of casual games will get others to consider the Mac platform as well. Hey, if they're already in XCODE... why not just bang out a Mac version as well? Right?
Anyway, thanks for the reply, this is a worthy topic of discussion.