Gaming finally comes to the MacBook
#15
Posted 15 October 2008 - 03:18 PM
#16
Posted 15 October 2008 - 04:11 PM
Rob said:
Done, Mac OSX is already bootable on USB. I have a USB thumb drive with an OS install I boot off for troubleshooting.
Jim
#17
Posted 15 October 2008 - 04:51 PM
#18
Posted 15 October 2008 - 05:28 PM
DarinW said:
All of EA's 2007-era released games that feature multiplayer support work the same on the Mac as they do on the PC, and connect to the same servers. If they're empty, they're empty for PC users as well. EA's 2007-era released games all use Cider, a translation layer technology that enables the Windows game to run on the Mac, so it's the same networking code. I've run into a couple of circumstances where the Mac version and the PC version both needed to be patched in order to operate with fixes or cheat improvements made to the server, but that's it. There's no segregation, as there has been in the past when you've had games that use one kind of networking technology on the PC and another on the Mac.
Quote
First of all, Quake 4 is not an EA product, and they have nothing to do with it. It was developed by Raven Software in coordination with Id Software, published for the PC by Activision, and brought to the Mac by Aspyr Media. And Quake 4 and other games that use the same engine technology employ platform-agnostic methods for multiplayer gaming, so again, what platform you're on is not an issue. The only time that's not the case is if the client falls out of sync with the servers because of some update, but Aspyr's been good about staying on top of that if and when it happens with new patches.
#19
Posted 15 October 2008 - 05:37 PM
#20
Posted 15 October 2008 - 07:06 PM
I don't know. I'm glad it got a boost. It does make it more appealing to me, but I don't think any bragging is on order when the gpu will be 1/2 the power of a 8600gt and that stat is from Apple's PR which can only mean the reality will be worse. :)
The 8600gt was Nvidia's low-end gaming gpu when it came out a few years ago.
#21
Posted 15 October 2008 - 08:09 PM
#23
Posted 16 October 2008 - 12:39 AM
... I say that as someone that cares much more about frame rate than graphical detail though ...
The new MacBooks should be much better - I'm definitely buying one.
As long as I can play a bit of Team Fortress 2, World of Goo etc between work sessions I'm very happy.
Don't want to be an Apple apologist but does anyone think that the MacBook will ever be the hardcore gamer's machine of choice? Of course not.
If I want to play the likes of Dead Space (which I definitely do!) I'll buy it for my Xbox 360 and spend the money I saved by buying a MacBook rather than a 'Pro on a HDTV :D
The lack of firewire is a shame, but in five years with my iMac G5 I never used it. Apple have a long history of making awkward compromises with their consumer machines (I remember having only one serial port on my Performa so I had to juggle my modem and printer!)
If it's the price of decent graphics I'll pay it.
#24
Posted 16 October 2008 - 06:48 AM
Apple can manage a lot of technical wizardry, but breaking the laws of thermodynamics isn't in their skillset.
#25
Posted 16 October 2008 - 09:01 AM
As they were touting the MacBook's new GPU (great for FCP RT effects and Motion capability...) I was reaching for my credit card. Luckily I realized that Apple gave GPU but taketh away FireWire before giving them my hard-earned money.
As a 20-year video veteran, I have a dedicated video editing machine at work, but also expect that my personal machine (as almost every Mac since 1999) will have FireWire on it so I can digitize my family trips- shot on DV and now HDV.
Without FireWire (or an expansion slot where I can add the option) the MacBook is dead to me.
http://techthoughts....rewire-be-gone/
I'd consider maybe making my next camcorder one of those that shoot on SD cards, or that use optical media like mini Blu-ray disks, but Apple is really giving us end users a "bag of hurt" by not giving macs the ability to read 3" optical disks at all, and absolutely no flash media slots. Now the removal of FireWire...
w t f !
If Apple was really about giving us what we need, they'd couple the removal of modem, FireWire, etc., with the addition of an expansion slot so we could add in the one feature we need most, or even change our computer's capability. ExpressCard is okay but I'd like to see a flush-mounting solution that could be left in and looked invisible. This way I could give my laptop a serial controller, FireWire, Modem, IR, SATA, SC card reader, or a third video output- for that wraparound gaming experience... or some other capability that Apple clearly doesn't give a damn about- but I absolutely need and am willing to pay for.
Anthony
#27
Posted 16 October 2008 - 12:58 PM
IEBA1 said:
Wrong.
While Motion and Color use the GPU heavily, all Final Cut Pro video rendering and processing is done on the main CPU with the exception of some FXplug filters and effects processes which can utilize GPU hardware acceleration. FCP itself does not.
#28
Posted 16 October 2008 - 04:00 PM
>
IEBA1 said:
Wrong.
While Motion and Color use the GPU heavily, ... with the exception of some FXplug filters and effects processes which can utilize GPU hardware acceleration. FCP itself does not.
sujovian, let me give you an example from my direct experience which proves how FCP relies heavily on the GPU:
New Mac Pro, 8 cores, 10 GB RAM, Full 1920x1080i footage in Apple ProRes422.
Internal RAID capable of nearly 300 MBps.
In FCP-6, Take the video clip and create five 50% opaque layers.
Set the RT manager to Unlimited RT, Dynamic frame rate, Dynamic quality.
Launch Activity Monitor, and have it show the activity meter for all the CPUs.
Put your cursor at the head of the timeline and click play.
The processors do almost nothing while the video plays and all the layers are displayed.
Stop playback.
Then,
Click Option-R for a forced render of all non Safe-RT effects.
NOW all the processors kick into high gear, rendering the footage in non-real-time.
The Activity Monitor meters will jump like crazy.
Part 1- FCP does heavily leverage the GPU on any realtime effects that FCP offers.
Part-2- non-real-time rendering uses the CPU.
Try it and then tell me HOW I'm wrong.
Anthony
- - - - - - - - -
Anthony Burokas * Digital Video Specialist
IEBA Communications * http://IEBA.com
Technical Director all 13 seasons: http://FlavorsOfAmerica.com
Contributing Editor and Columnist, HD Today * http://EventDV.net
Industry blogger: http://TechThoughts.org



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