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Review: FlatOut 2

#1 User is offline   Macworld Icon

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Posted 17 October 2008 - 11:25 AM

Post your comments for Review: FlatOut 2 here
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#2 User is online   len5 Icon

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Posted 17 October 2008 - 11:42 AM

It would be nice if we could download the demo faster than 20kb/sec. At that rate it will take most of the day. Why is there only 1 download site????????
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#3 User is offline   Peter Cohen Icon

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Posted 17 October 2008 - 12:59 PM

Not sure where you're downloading it from, but I believe a demo download is linked in Apple's review. Any better luck with that?
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#4 User is offline   thom22 Icon

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Posted 17 October 2008 - 01:01 PM

"A fun game is fun, no matter how long it takes to get to the Mac. So if you’re going to start whining about how FlatOut 2 has been around forever, you can shut the hell up right now, because I don’t want to hear it."
You are so right! Don't know how you got that past your editors :-), but it needs to be said. Thanks!
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#5 User is offline   TiBookGuy Icon

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Posted 17 October 2008 - 01:16 PM

So where do we stand with Racing Wheels. I have been wanting to get one, but it seems like the market is dried up. Use to be a wheel from Logitech, but they do not list Mac as compatible any more? So does this game work with game pads? And how is that experience?
Michael
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#6 User is online   len5 Icon

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Posted 17 October 2008 - 01:50 PM

Peter,

Apple has it linked to the same macgamesfiles download. I guess IMG wants people to pay them for the faster download service they provide :-(
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#7 User is offline   Cesium133x Icon

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Posted 17 October 2008 - 01:53 PM

thom22 said:

You are so right! Don't know how you got that past your editors :-), but it needs to be said. Thanks!


Was going to say the same.

As for getting past the editors, it's easy. Just have an accomplice at the other end of the room yell "Free T-Shirts" and sneak it in while they're distracted.
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#8 User is offline   Peter Cohen Icon

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Posted 17 October 2008 - 02:33 PM

Cesium133x said:

Just have an accomplice at the other end of the room yell "Free T-Shirts" and sneak it in while they're distracted.


Not so much with our team.

Calls of "free donuts" and "free pizza" work better, depending on the time of day.
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#9 User is offline   griffman Icon

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Posted 17 October 2008 - 06:23 PM

For a faster download, try this one:

http://mac.softpedia...load-43881.html

Found courtesy of flat out 2 mac demo and Google. It's presently downloading for me at 818KB/sec.

-rob.

#10 User is offline   kresh Icon

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Posted 18 October 2008 - 04:39 AM

Even better news is that VP has announced that they will be shortly releasing Xenos for Mac.
After months of getting their TRS-80 Model III virtual emulation wrapper Virtual Programming will eventually be able to bring to the Mac a plethora of games not available before.
Even though this game was originally released in 1982, VP is confident that the game thirsty Mac ecosystem will lap up anything that is released.
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#11 User is offline   jonro Icon

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Posted 18 October 2008 - 09:45 AM

I'd like to know about that, too. How do you play a racing game without a racing wheel? It just doesn't seem like it would be much fun using the arrow keys or even a joystick.
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#12 User is offline   Peter Cohen Icon

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Posted 18 October 2008 - 10:07 AM

Actually, it's lots of fun playing it with a keyboard and mouse, which is how I test virtually all my games.

I'll haul out the Logitech MOMO Racing Wheel I have in the closet and see how it runs. I'll report back when I do.
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#13 User is offline   griffman Icon

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Posted 18 October 2008 - 11:46 AM

My MOMO works fine in the demo (albeit without force feedback). Does the FF work in the full version, Peter?

-rob.

#14 User is offline   Nagromme Icon

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Posted 20 October 2008 - 08:33 AM

I've ALMOST bought several racing games... glad I waited for this one! I just like crashing a lot better than I like driving. (A terrible habit I know.)
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