Ambrosia releases 15th anniversary game bundle
#15
Posted 22 December 2008 - 02:25 AM
The year was 1983 but there was nothing primitive about the graphics. Go to this URL and read William Cassidy's two page description and commentary of EA's Pinball Construction Set:
http://archive.games...eptember02/pcs/
After reading Mr. Cassidy's article you will appreciate the ingenuity and new approaches 25 years ago.
I like some of the current games and I do play them on my March 2008 17" Macbook Pro. I just wish more programs for the Mac were available with new approaches instead of warmed over concepts.
I did not mean to offend anybody. So I am sorry you were displeased with my postings.
Happy Computing~!
#17
Posted 22 December 2008 - 10:14 AM
- graphics designers for games expect to be paid. $19 for 6 games is not going to pay for "modern" graphics
- older games had to focus more on fun gameplay because graphics were more limited.
- the anniversary bundle is a look back at Ambrosia's offerings over the past several years, not an example of modern gaming.
Everyone is allowed to like different things. Some us realize that older games that were actually fun will always be fun to play. Others find enjoyment in whatever marketing tells us is the state of the art in computer gaming.
Personally, I believe if a game is fun, it will always be fun. If it isn't fun after several years, then you have to ask yourself what you enjoyed about the game in the first place. Kudos to Ambrosia for this bundle.
#18
Posted 22 December 2008 - 08:15 PM
But a lot of these older Ambrosia games are really a lot of fun!
I just hope that they will PLEASE update BARRACK for current machines--that game is absurdly fun to play!
#19
Posted 23 December 2008 - 04:48 AM
#20
Posted 23 December 2008 - 09:38 AM
itommac said:
Speaking as someone who actually used C64s and Atari consoles 25 years ago - in fact, I just got rid of my 5200 this year - I'd point out that these put to shame the best those systems were capable of in terms of graphics and gameplay. They're dated, yes, but excessive hyperbole serves no one.
#21
Posted 23 December 2008 - 09:49 AM
itommac said:
The year was 1983 but there was nothing primitive about the graphics.
I still have my copy of Pinball Construction Set. In fact, I have it both for the Apple II and the Mac. (The Mac version's disk label says "Requires 128k and a mouse.") The statement that "there was nothing primitive about the graphics" does not dine at the same table as reality. The standard hires graphics of the Apple II version couldn't help but be primitive because of the low number of colors available and quirks in the way colors were actually represented.
That said, the Double Hi-Res game Airheart was probably the most impressive thing I've ever seen on an 8-bit machine.
For what it's worth, I think you're missing a large part of the point of Ambrosia's offerings. Many of them are explicitly intended to serve a market for nostalgia. They know they're just polished versions of Asteroids, Centipede and what have you; that's on purpose. If you're not in that market that's okay, but that market certainly does exist.
#22
Posted 23 December 2008 - 09:57 AM
bastion said:
Aw, man. The guy who made Airheart was the same one who made Choplifter, arguably one of the most beloved Apple II games ever. We're still seeing Choplifter clones, now on the iPhone. :)
Did you ever play Typhoon Thompson on the Atari ST or the Amiga? It was a remake of Airheart, with a lot of the stuff that Dan Gorlin had to toss out because of technical limitation on the Apple II. It was suh-weet!
#24
Posted 23 December 2008 - 04:05 PM
I'll agree with you that many modern games don't have either the gameplay or the creativity that we got "back in the day," but that's not a referendum on Ambrosia's games, specifically. Just a cranky old man talking about how much fun I had when I walked five miles to the arcade with only a single shiny quarter in my pocket, in the snow, uphill, both ways.
And you rotten kids get off my lawn!
#25
Posted 01 January 2009 - 04:54 AM
You hear that Ambrosia? Update Barrack!
Forget the fact that it's really fun and addictive. Try this out.
After burning away a couple hours debugging JS (or whatever your language of choice may be) with no luck, watch TV for 30 - 60 mins to deactivate the analytical and logical areas of your mind, then play Barrack for about a half hour, and then return to your code. It's like steroids for the mind. :D
#26
Posted 01 January 2009 - 05:11 AM
I may be oversimplifying the issue, but replace Barrack's non-Carbon code with Carbon (or Cocoa) code, test it, and sell it.
Or, write it from scratch. Drop one of the r's and slap Obama's face on it for some sleazy publicity and recoup the development costs in no time.
Yeewww sicken me.
What about Robotron? Know what I'd love on my quad 2.6Ghz Mac Pro with 7GB of memory running Leopard? I want Hard Hat Mac, Serpentine, Zaxxon, Burgertime, Q-bert, Sammy Lightfoot, Aztec (Enter if you dare!), Dino Eggs, Load Runner, Prince of Persia, Choplifter, and Frogger.
Anyone remember playing Castle Wolfenstein on a TRS-80 with the voice synthesis?
I seem to feel nostalgic for some reason.
My first word processor: Apple Writer II
I learned to type on Mastertype
I was obsessed with Raise the Flags (hangman game) and Mix & Match where you combine different Sesame Street characters into one.
First music program: Electric Duet
] catalogue
] run electric duet
Amazing what we could do without a hard drive or mouse.
Sorry, I digress :(
#27
Posted 01 January 2009 - 08:45 AM
samrod said:
Hey, Mr. Smarty Programmer Man, take it up with Ambrosia, not me. ;)
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Many of these games I play in perfect arcade reproduction via MacMAME. And for many others I have experimented with the fine work of Mr. Richard Bannister and his emulation software.
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Bah, I used to program my own math games with spaceships firing lasers in them via BASIC on a TRS-80 Model 1 with a cassette drive.
I miss the hobbyist days!



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