What iPhone 3.0 means for mobile games
Posted 18 March 2009 - 01:02 PM
Posted 18 March 2009 - 01:14 PM
I guess this guy was referring to how EA demonstrated 'buying' a stereo within one of it's Sim games (which only gives you access to your own music). And given the minimum price of $.99, it's quite the gouging.
Consumers will really need to be careful, as suddenly parts of apps can move behind a pay-wall with just a simple 'free' upgrade.
Posted 18 March 2009 - 03:24 PM
Personally, I'm excited by the idea of hardware add-ons for mobile gameplay. Let's be honest: The soft buttons just don't cut it for many of the games out there. Yes, it's perfect for Quordy, but not so great for Hero of Sparta, where your digits obscure so much of what's going on onscreen.
Posted 19 March 2009 - 10:41 AM
Or a shirt for a virtual puppy... really?
I thought, if someone were to do that they'd deserve to lose their house. That's the most asinine thing I've seen in a long time. Buying virtual items, for virtual people/pets(weapons or clothes) with real money is just craziness.
Get in the real world people.
Posted 21 March 2009 - 11:27 AM
Welcome to the New Tech World. You all need to realize this is the future. You buy digital music, movies, apps and games right,same thing in buying virtual weapons and cloths.
Just like you old school people use to or still buy clothing for your Polly Pockets, Barbies & weapons for your GI Joes.
This I think is the next real cool thing for the young generation.