I Dig It for iPhone
#2
Posted 05 August 2009 - 01:48 PM
#4
Posted 05 August 2009 - 02:08 PM
#5
Posted 05 August 2009 - 02:08 PM
#6
Posted 05 August 2009 - 02:09 PM
#7
Posted 05 August 2009 - 02:50 PM
That said, as a guy who edits and posts a lot of these reviews on Macworld, iPhone app price fluctuations are robbing me of my joie de vivre.
#8
Posted 05 August 2009 - 02:59 PM
#9
Posted 05 August 2009 - 05:03 PM
#10
Posted 05 August 2009 - 05:03 PM
jimg813 said:
and the app store page for the Lite version is still advertising the full verision as being on sale for 67% off. Guess they need to get their story straight.
#11
Posted 06 August 2009 - 05:24 AM
That said, I have had it for a few weeks and it is pretty fun, but it really needs to tone down the main campaign. That $100,000 and 4 HOURS of time is just too much to sink. Some smaller campaigns ($50K in 2hrs maybe?) might help. The ability to save multiple games would also be a huge plus.
#12
Posted 07 August 2009 - 05:44 AM
Bradley here from InMotion.
I can see how you'd think we are being greedy by bumping the price to $2.99 after the review, but honestly, we didn't even know about the review on MacWorld till early this morning.
The end of the sale was scheduled completely independant of any review or press. We are sorry that it coincided with something that appears to tarnish people's opinion of us. That was in no way our intention.
Sincerely,
Bradley W. Lewis
Art Director
InMotion Software

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