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Resident Evil 4 Mobile Edition and Resident Evil 4 for Beginners
#2
Posted 04 March 2010 - 12:46 PM
I wish the OS X SDK seemed as straight forward as Apple's iPhone/iPod SDK. Perhaps selling OS X apps via the iTunes Store will be Apple's next move... maybe they should purchase Gamersgate or Direct2download so they instantly have a PC and Mac game library.
Hmmmmmmmmmm...
Hmmmmmmmmmm...
Mac OS X 10.7.x/Quad-Core Xeon 3520 2.66GHz
4GB RAM/640GB HDD/2 SuperDrives/ATI Radeon HD 5870
Cambridge Soundworks DTT3500 5.1 via TOSLINK
4GB RAM/640GB HDD/2 SuperDrives/ATI Radeon HD 5870
Cambridge Soundworks DTT3500 5.1 via TOSLINK
#3
Posted 04 March 2010 - 08:48 PM
The controls for this are horrible...the fact that you cannot swivel around and shoot without having to switch between moving and shooting modes is incredibly aggravating. The devs in this case should take a hint from games like N.O.V.A. - controls there are smooth ,and moving/shooting are integrated.
Hard to understand how MacWorld could give this four out of five. Great graphics and a good story do not mean very much if you can't exert much control over your movements in the game.
Hard to understand how MacWorld could give this four out of five. Great graphics and a good story do not mean very much if you can't exert much control over your movements in the game.
#4
Posted 20 November 2010 - 09:26 PM
I agree with the statement about the controls. The dual virtual joystick model works much better. You can see this in Modern Combat and CoD titles. I think there is a game called NOVA that also has a nice model.
Beyond the controls, I felt the game was competent.
Beyond the controls, I felt the game was competent.
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