Developers respond to FTC inquiry on in-app purchases
#1
Posted 25 February 2011 - 01:02 PM
#2
Posted 25 February 2011 - 01:34 PM
Macworld, on 25 February 2011 - 01:02 PM, said:
This should help:

Settings-General-Restrictions
#3
Posted 25 February 2011 - 02:23 PM
It totally makes sense that a virtual wheelbarrow of smurfberries in a children's game costs $99. I'm sure they have a lot of games targeted at adults with similar pricing levels. Hmm, quick check, no. Only the games for children have price levels like this.
Capcom had to submit a written response to the FTC because they couldn't make that statement with a straight face in person.
#4
Posted 25 February 2011 - 02:26 PM
reallycrazy, on 25 February 2011 - 02:23 PM, said:
It totally makes sense that a virtual wheelbarrow of smurfberries in a children's game costs $99. I'm sure they have a lot of games targeted at adults with similar pricing levels. Hmm, quick check, no. Only the games for children have price levels like this.
Capcom had to submit a written response to the FTC because they couldn't make that statement with a straight face in person.
You do mean 99 cents right? Right?!?
#5
Posted 25 February 2011 - 02:53 PM
DKotaev, on 25 February 2011 - 02:26 PM, said:
reallycrazy, on 25 February 2011 - 02:23 PM, said:
It totally makes sense that a virtual wheelbarrow of smurfberries in a children's game costs $99. I'm sure they have a lot of games targeted at adults with similar pricing levels. Hmm, quick check, no. Only the games for children have price levels like this.
Capcom had to submit a written response to the FTC because they couldn't make that statement with a straight face in person.
You do mean 99 cents right? Right?!?
No, it really is $99.00.
#6
Posted 25 February 2011 - 02:57 PM
reallycrazy, on 25 February 2011 - 02:53 PM, said:
DKotaev, on 25 February 2011 - 02:26 PM, said:
reallycrazy, on 25 February 2011 - 02:23 PM, said:
It totally makes sense that a virtual wheelbarrow of smurfberries in a children's game costs $99. I'm sure they have a lot of games targeted at adults with similar pricing levels. Hmm, quick check, no. Only the games for children have price levels like this.
Capcom had to submit a written response to the FTC because they couldn't make that statement with a straight face in person.
You do mean 99 cents right? Right?!?
No, it really is $99.00.
99 dollars? Holy cow.
That is unjust.
#7
Posted 25 February 2011 - 03:16 PM
That's like the identity thief blaming the bank for giving their customer a credit card.
Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity. - Martin Luther King, Jr.
#8
Posted 25 February 2011 - 03:51 PM
I feel bad for the parent's of the girl who racked up $1,400 in In-App Purchases.
But I know how it feels to inadvertently buy an Application. It's horrible but I sent a complaint to Apple for a Refund and as Apple, they will definitely do their best to help me(hopefully).
#9
Posted 25 February 2011 - 04:26 PM
reallycrazy, on 25 February 2011 - 02:23 PM, said:
It totally makes sense that a virtual wheelbarrow of smurfberries in a children's game costs $99. I'm sure they have a lot of games targeted at adults with similar pricing levels. Hmm, quick check, no. Only the games for children have price levels like this.
...
You'd be wrong there my friend. Gun Bros, which is not a child's game, has TWO items in it for sale for $99.00 - Warbucks or Coins.
#10
Posted 25 February 2011 - 05:15 PM
Btw who is making most of the dough - developers or Apple.
#11
Posted 25 February 2011 - 07:19 PM
DarkSith, on 25 February 2011 - 04:26 PM, said:
reallycrazy, on 25 February 2011 - 02:23 PM, said:
It totally makes sense that a virtual wheelbarrow of smurfberries in a children's game costs $99. I'm sure they have a lot of games targeted at adults with similar pricing levels. Hmm, quick check, no. Only the games for children have price levels like this.
...
You'd be wrong there my friend. Gun Bros, which is not a child's game, has TWO items in it for sale for $99.00 - Warbucks or Coins.
Well, my context was games by this particular company (Capcom Interactive Inc.), which makes some games for kids and some games for adults. The games that appear targeted at kids are free to buy, but have crazy high in-app purchases [smurfs, zombie cafe], while the games that appear more adult oriented [cash cab, mr. bill, etc], all cost a fairly low initial fee, with no and/or low in-app fee's.
To say they aren't targeting children is being disingenuous, IMHO.
#12
Posted 25 February 2011 - 10:53 PM
Putting the blame on the parents and the parental controls can not be the answer. The in-app purchase is an integral part of the game and the business model. Making children ask their parents for every in-app purchase would destroy the whole concept of the financing model. The developer actually calculates on children buying stuff. And the $100 smurfberries is clear evidence for that.
And Apple really cant absolve itself from this. They take a 30% cut and clearly act as reseller. So they are legally liable.
I hope the FTC or Apple will ban in app purchases for all games under a certain age. This would be the best solution.
#13
Posted 26 February 2011 - 08:13 AM
DKotaev, on 25 February 2011 - 01:34 PM, said:
Settings-General-Restrictions
I chose to put the Apple account that the iPhone uses for inApp purchases on a monthly allowance via iTunes. It is an elegant solution that allows easy purchases (just a password away) but no surprises when the credit card bill comes.
$100 for a barrow of cyberberries is rapacious, I agree, but a little bit of parental responsibility goes a long way.
#14
Posted 26 February 2011 - 08:37 AM
This almost reminds me of when Apple started restricting adult-themed apps because kids might download them. After I, and I'm sure many others, sent numerous emails to Apple showing our concerns, they finally changed their tune.
The bottom line is: Parental Controls are part of iOS. If parents are concerned with what their kids are doing with these devices, they need to be responsible enough to take advantage of those controls.
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