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Apple recognizes Mac and iOS apps with 2012 Design Awards
#2
Posted 11 June 2012 - 05:03 PM
Way to go JetPack. It is my most played game and now my wife is hooked on it as well.
Congrats guys you deserve it.
Congrats guys you deserve it.
#6
Posted 12 June 2012 - 07:13 AM
How typical of Apple. Virtually every one of these apps is toy-like, intended to keep children of all ages distracted.
Apple's corporate culture remains locked in mid-1990s, when Microsoft owned the business market and Apple could only stay alive by catering to recreational users and a few design professionals. The result is with us to this day. Apple regards its customers like parents regard a carload of preschoolers--"What can we do to keep them entertained?"
Why didn't Apple issue any awards for powerful work-a-day tools? Mac and iOS developers are not only creating excellent tools for productive activities, they're working together to create a useful synergy between those apps using open standards such as OPML and Markdown.
OPML lets me layout a project in a mind-map tool, move it to an outliner for touchup, and then on to Scrivener for the actual writing. Markdown lets me write without bothering with all the hassles of moving text between full-featured word processing programs Does Apple even know that OPML exists? Is it considering bringing Markdown into some of its apps (such as Pages or iBooks Author). I don't think so.
But what gets Apple's attention? Games other time diversions. The app store is glutted with games. It's not like they need to encourage developers to create more of them.
And why can't Apple fix time-wasting deficiencies in its software? Spelling suggestions in OS X are so dreadful, they fail to give me any useful suggestion about a third the time. I'm forced to use a fake Google search, which comes up with the right spelling as "Did you mean:" about 95% of the time. Apple is spending huge sums to eliminate its dependence on Google maps. Couldn't it spend a few million so we don't have to use Google to get our spelling right?
I waste a lot of time looking up spelling that way, and yet all Apple does is gush about " DM1 - The Drum Machine--an advanced vintage drum machine simulator," as if I were a four-year-old boy addicted to making lots of noise.
Apple's corporate culture remains locked in mid-1990s, when Microsoft owned the business market and Apple could only stay alive by catering to recreational users and a few design professionals. The result is with us to this day. Apple regards its customers like parents regard a carload of preschoolers--"What can we do to keep them entertained?"
Why didn't Apple issue any awards for powerful work-a-day tools? Mac and iOS developers are not only creating excellent tools for productive activities, they're working together to create a useful synergy between those apps using open standards such as OPML and Markdown.
OPML lets me layout a project in a mind-map tool, move it to an outliner for touchup, and then on to Scrivener for the actual writing. Markdown lets me write without bothering with all the hassles of moving text between full-featured word processing programs Does Apple even know that OPML exists? Is it considering bringing Markdown into some of its apps (such as Pages or iBooks Author). I don't think so.
But what gets Apple's attention? Games other time diversions. The app store is glutted with games. It's not like they need to encourage developers to create more of them.
And why can't Apple fix time-wasting deficiencies in its software? Spelling suggestions in OS X are so dreadful, they fail to give me any useful suggestion about a third the time. I'm forced to use a fake Google search, which comes up with the right spelling as "Did you mean:" about 95% of the time. Apple is spending huge sums to eliminate its dependence on Google maps. Couldn't it spend a few million so we don't have to use Google to get our spelling right?
I waste a lot of time looking up spelling that way, and yet all Apple does is gush about " DM1 - The Drum Machine--an advanced vintage drum machine simulator," as if I were a four-year-old boy addicted to making lots of noise.
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