The Macalope Daily: All backwards
#15
Posted 22 January 2013 - 01:58 PM
Damn them...damn them to HELL.
#16
Posted 22 January 2013 - 02:00 PM
josu, on 22 January 2013 - 01:02 PM, said:
You've misremembered. What happened was that Apple bought back Power's license to build Mac clones. Apple did *not* buy Power Computing outright. Power moved on quite happily to a very short-lived existence as a second-tier (charitably) white box PC manufacturer.
#17
Posted 22 January 2013 - 02:45 PM
What is unfortunate is that the general public doesn't know any better than to believe these "journalists" which can affect stock prices and confidence. Not everyone has access to the Macalope, and that's a real shame. Hey 'lope! Why not get yourself syndicated and your articles placed in all kinds of different newspapers and magazines? Share your "journalist" bashing wisdom with the masses and not just with us already-convinced Macworld readers.
#18
Posted 22 January 2013 - 03:06 PM
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I don't know what Scully did then about the developer program, but now doesn't it cost a $100 (revocable) membership and 30% in the App store?
#19
Posted 22 January 2013 - 06:21 PM
ingus, on 22 January 2013 - 03:06 PM, said:
Quote
I don't know what Scully did then about the developer program, but now doesn't it cost a $100 (revocable) membership and 30% in the App store?
Distributing software through the app store requires a $100 annual fee plus 30% of revenue. If you want to distribute through the app store, these terms actually work out in a quite reasonable way financially. But, of course, you are not required to distribute through the app store, and if you don't wish to there's no fee (and of course no percentage).
Sculley introduced the first-ever fee for membership in the Apple developer programs. It was more than $100, nearly 25 years ago - so relatively even more expensive than the dollar-for-dollar comparison suggests. That fee also only gave you less developer support than you get now and a license to use the basic Mac technologies in your software. Anything "interesting" was an extra fee. Again, this change came just as Windows was becoming a platform worth developing for, and programmers with experience in event-driven programming - which at the time basically meant "Mac programmers" - were being actively courted and catered to by Windows-focused vendors. The registered developer rolls plummeted, and didn't get back to their pre-debacle levels until the iMac.
This post has been edited by bastion: 22 January 2013 - 06:26 PM
#20
Posted 22 January 2013 - 06:46 PM
bastion, on 22 January 2013 - 06:21 PM, said:
ingus, on 22 January 2013 - 03:06 PM, said:
Quote
I don't know what Scully did then about the developer program, but now doesn't it cost a $100 (revocable) membership and 30% in the App store?
Distributing software through the app store requires a $100 annual fee plus 30% of revenue. If you want to distribute through the app store, these terms actually work out in a quite reasonable way financially. But, of course, you are not required to distribute through the app store, and if you don't wish to there's no fee (and of course no percentage).
Sculley introduced the first-ever fee for membership in the Apple developer programs. It was more than $100, nearly 25 years ago - so relatively even more expensive than the dollar-for-dollar comparison suggests. That fee also only gave you less developer support than you get now and a license to use the basic Mac technologies in your software. Anything "interesting" was an extra fee. Again, this change came just as Windows was becoming a platform worth developing for, and programmers with experience in event-driven programming - which at the time basically meant "Mac programmers" - were being actively courted and catered to by Windows-focused vendors. The registered developer rolls plummeted, and didn't get back to their pre-debacle levels until the iMac.
Thanks for the history lesson. I didn't know. Yes, that was indeed pretty stupid. Still today, the development program on iOS is run as a profit center.
Today, is there a way to legally sell an application on iOS, without requiring the user to jailbreak, and without the app store? No, not a web app. Native.
#21
Posted 22 January 2013 - 08:01 PM
The Freelancer who crapped this out for Fortune must be the nephew of someone of their board or something. Embarrassing. Brings down the tone of the whole enterprise, it does.
#22
Posted 22 January 2013 - 08:10 PM
ingus, on 22 January 2013 - 06:46 PM, said:
No, it is not. It is run as a break-even center. Most of what Apple retains from the revenue of paid apps goes to local taxing authorities in the various sales regions, and the remainder covers operating costs. This is exactly what Sculley didn't realize until 20 years too late. Apple's interest in developers is not in extracting fees from them as a primary source of revenue. It's the value their products add to the platform that makes millions of consumers more likely to buy.
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Technically, yes, but it's not practical for any kind of general interest product.
#23
Posted 24 January 2013 - 06:24 AM
http://finance.yahoo...-122134336.html
#24
Posted 24 January 2013 - 06:57 AM
KPOM, on 24 January 2013 - 06:24 AM, said:
http://finance.yahoo...-122134336.html
Ha!
#25
Posted 25 January 2013 - 01:14 PM
Just a small fact... Apple's previous cash balance was the $121 Billion you reported, however during this last quarter they added a measly $16 Billion making the current total $137.1 Billion.
With lackluster numbers like that, no wonder the stock price took a major dive.
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