Game Room Weblog: Pangea Arcade
#4
Posted 16 October 2006 - 03:14 PM
Gosh, you are missing the one enhancement I love the most about these games. If you own a pair of 3D glasses you can view the gameplay in 3D. Firefall again falls short in this regard. But Warheads looks great in 3D. I especially like watching the little trucks pull up to the missile launchers for resupply. Nucleus looks good in 3D too.
#5
Posted 16 October 2006 - 03:16 PM
Just a quick note...while the recommended specs call for 64MB of VRAM, I've been able to run Pangea Arcade reasonably well with a 32MB Radeon 9200. Your mileage, of course, will vary but don't let the seemingly high minimum specs keep you from trying this out.
#6
Posted 16 October 2006 - 03:24 PM
Quote:
Gosh, you are missing the one enhancement I love the most about these games. If you own a pair of 3D glasses you can view the gameplay in 3D. Firefall again falls short in this regard. But Warheads looks great in 3D. I especially like watching the little trucks pull up to the missile launchers for resupply. Nucleus looks good in 3D too.
Gosh, you are missing the one enhancement I love the most about these games. If you own a pair of 3D glasses you can view the gameplay in 3D. Firefall again falls short in this regard. But Warheads looks great in 3D. I especially like watching the little trucks pull up to the missile launchers for resupply. Nucleus looks good in 3D too.
Yeah, that was an omission, I'll admit. I overlooked it, as it's been something that Pangea has built into all of its games for a while now. The OpenAL support is a novelty for Pangea, though, and I'm happy to see them use it.
#8
Posted 16 October 2006 - 04:03 PM
Like you Peter, I found Firefall to be the weakest of the bunch. I played it once, maybe twice, before forgetting about it completely and only playing Nucleus and Warheads. Probably doesn't help that i never cared for Centipede back in the day to begin with.
Nucleus has the most longevity of the 3, because it's interesting to see what new asteroids or debris will show up after making a new atom. Also, you technically never run out of ammo, unlike Warheads, which I find to be very frustrating. I can never get too far in that game because i end up running out of missiles, not becaise my reflexes arent quick enough to keep up. I still like it alot though, because the graphics, camera movement and sound effects are top notch.
Nucleus gets pretty hard as the levels go on. The more atoms you make, the more debris shows up. And you can't stay in one place, because those darn comets always come right for you! And the more atoms you make = the more black holes to avoid getting sucked into as you navigate around all that stuff.
Nucleus has the most longevity of the 3, because it's interesting to see what new asteroids or debris will show up after making a new atom. Also, you technically never run out of ammo, unlike Warheads, which I find to be very frustrating. I can never get too far in that game because i end up running out of missiles, not becaise my reflexes arent quick enough to keep up. I still like it alot though, because the graphics, camera movement and sound effects are top notch.
Nucleus gets pretty hard as the levels go on. The more atoms you make, the more debris shows up. And you can't stay in one place, because those darn comets always come right for you! And the more atoms you make = the more black holes to avoid getting sucked into as you navigate around all that stuff.
#9
Posted 16 October 2006 - 07:22 PM
I bought a license for Pangea Arcade a little more than a week ago. Overall, I'm very impressed and certainly hope they continue this trend with other arcade classics. My vote would be for something like Defender, PacMan, and maybe a true Galaxian / Galaga conversion.
I never cared for Centipede or any of it's clones (Aperion, Firefall, etc.), so, I wouldn't say I'm disappointed by Firefall. Nucleus is an interesting twist to Asteroids, but where is the hyperspace and alien spaceships? I know it's not meant to be a true clone, but it's better to enhance the original then to almost clone it in my opinion. The missile command clone is probably the closest to the original. That's a good thing! I like how the whole screen shakes and moves when things explode. The particle effects are top notch.
Overall, I say congratulations to Pangea. I hope this effort is successful for them and they continue to bring back the classics. Though, I'd prefer if the games were closer to the original, but with a few twists and updated graphics and sound.
Steve
I never cared for Centipede or any of it's clones (Aperion, Firefall, etc.), so, I wouldn't say I'm disappointed by Firefall. Nucleus is an interesting twist to Asteroids, but where is the hyperspace and alien spaceships? I know it's not meant to be a true clone, but it's better to enhance the original then to almost clone it in my opinion. The missile command clone is probably the closest to the original. That's a good thing! I like how the whole screen shakes and moves when things explode. The particle effects are top notch.
Overall, I say congratulations to Pangea. I hope this effort is successful for them and they continue to bring back the classics. Though, I'd prefer if the games were closer to the original, but with a few twists and updated graphics and sound.
Steve
#10
Posted 16 October 2006 - 08:55 PM
Two out of the three games in Pangea Arcade seem impressive, but I can't be sure because the demo is so short: only a couple minutes of play and then it quits the game and tells you to buy a serial number.
I strongly support a developer's right to use reasonable methods to get people to buy their software. In this case, however, the demo period was too short for me to decide whether or not to spend money. I would urge the company to lengthen the demo a bit so people can get a better idea of how gameplay holds up after more than just a couple minutes.
I strongly support a developer's right to use reasonable methods to get people to buy their software. In this case, however, the demo period was too short for me to decide whether or not to spend money. I would urge the company to lengthen the demo a bit so people can get a better idea of how gameplay holds up after more than just a couple minutes.
#11
Posted 16 October 2006 - 09:54 PM
Quote:
I bought a license for Pangea Arcade a little more than a week ago. Overall, I'm very impressed and certainly hope they continue this trend with other arcade classics. My vote would be for something like Defender, PacMan, and maybe a true Galaxian / Galaga conversion.
I bought a license for Pangea Arcade a little more than a week ago. Overall, I'm very impressed and certainly hope they continue this trend with other arcade classics. My vote would be for something like Defender, PacMan, and maybe a true Galaxian / Galaga conversion.
I too bought a license pretty quick after trying the demo. It's a great collection for $20. I second the vote for a Defender clone -- that game was awesome! I'd love to see a Robotron2084 clone too. /forums/ubbthreads/images/graemlins/smile.gif
#12
Posted 17 October 2006 - 07:01 AM
Quote:
Sounds like I'm not the only one who might appreciate Nucleus detached from the other two.
Sounds like I'm not the only one who might appreciate Nucleus detached from the other two.
If the game cost $50, then the cries for detaching the bundle would seem more valid. For $20, it seems like a pretty reasonable deal if you like even just one of the games.
Steve
#13
Posted 17 October 2006 - 09:01 AM
Everyone's got their own threshhold. I'd drop $10 on Nucleus in a heartbeat. I could probably even talk myself into $15. I can't talk myself into $20 for just that one, though. Ferazel's Wand and Escape Velocity were $20, and those had much longer legs than one casual arcade shooter.



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