Game Room Weblog: Wii, PS3, Xbox 360... does the Mac matter for games?
#1
Posted 27 November 2006 - 04:40 PM
#2
Posted 27 November 2006 - 08:35 PM
I say long live both consoles and desktop games. I just wish I could connect Mac and PS3 so I could use it as an external BluRay.
#3
Posted 27 November 2006 - 08:51 PM
While consoles help the Mac side, its still CHEAPER to have one system that can do it all, I know I plan to get an adapter to allow me to use wireless X-Box controllers with my PC because I like the controller, but I also like a keyboard and mouse, because I'm better with them. However, this also adds to the fun of a console because it's more challenging.
Still, Macs are not meant for gaming the way PC's are, as funny as the Mac commercials are, there not always true (as is the case with most commercials). PC's vastly more upgradable and customizable, but aside from that, they also have more games. This is because almost every game is on the PC, even those released first for consoles, because it such a large market that game developers can't ignore it. But the console is only meant for gaming, although with the addition of headsets (see Ventrillo) comming standard, the social element of online console gaming is becoming equal to, and in some aspects surpasing that of the convention computer gaming (not everybody has a Mic, and you cant type while holding down WASD). But its still too early in this PC/Mac/Console showdown to tell, especially now with the shakeup of the ATI/AMD Merger and Macs switching over to x86.
Still, I'd like to propose a compromise; Linux
#4
Posted 27 November 2006 - 09:14 PM
The relative dearth of Mac titles can be construed to be a double edged sword. Sometimes only the best games are ported to the Mac (when developers choose a game they choose a popular one). That means more Mac games are really good quality versus a similar sampling of games for consoles or PCs.
On the other hand, some Mac games are so great, I want to play the sequel, but, alas, the sequel is never ported to the Mac. This is where gaming on the Mac suffers. I hope with the Mac's increasing marketshare this will change.
So despite my undying admiration for the Mac, and for developers like Aspyr, this Xmas I'm planning on buying a console for the first time. I'll still buy games for the Mac preferentially, but when the title I have my eye on doesn't come out for the Mac, I'll have a backup system.
#5
Posted 27 November 2006 - 09:50 PM
My own game plan is, once my Mac Pro arrives, to continue buying the mac versions of anything I like that is ported to the mac and that isn't multiplayer, but to buy the Windows version of multiplayer games (simply so that I can be assured of an up to date, plays-with-current-Windows-version-of-game, copy) and play it via Boot Camp - bearing in mind it's a home mac it doesn't matter to me if I have to reboot in order to do FPS gaming. Once too often I've bought an Aspyr game (eg. CoD / CoD:UO / BF1942) and found that once there is a PC update to the game, mac users are temporarily locked out of playing on the majority of servers until Aspyr release a fix. Whilst the onus isn't entirely in Aspyr's court (they have to wait for the finished PC update code to be released to them, in order to port it, I guess, and the PC guys aren't going to hold off releasing the update while Aspyr do a mac port), it's nonetheless frustrating for the mac user wanting to play - the majority of the online community is running the Windows version, after all.
The exception to this would be WoW, for the same reasons Peter cites (they're a great mac developer, and unlike Aspyr, are in charge of the original code so can release mac / win updates simultaneously), except I don't let myself play that for fear of never again turning up at work etc.
Ken
p.s. I shall of course be buying the mac version of Lego Star Wars II: The Original Trilogy if Aspyr port it...
#6
Posted 27 November 2006 - 10:45 PM
Oh and check out Gametap. Perfect for Intel macs. Of course i nabbed it for $60/yr a month back, but from casual games to fairly recent pcgaming blockbusters this service rocks.
#7
Posted 27 November 2006 - 11:41 PM
As my life's become busier it's harder to "squeeze in a game" here and there (on long commutes), so the iPod works. Yeah, there's limited games (for now), but the 3 that I have are fun (Zuma, Bejeweled, Mahjong). Don't get me wrong, I'd MUCH rather play any of them on my DESKTOP. I know it isn't exactly "on" topic, but the pod IS a computer......If you use a handheld game console, the iPod is just as good. That thumb wheel rules!
#8
Posted 27 November 2006 - 11:51 PM
Seriously -- I work on a Mac, I don't want to play on one too, because I certainly don't want to have to think much while playing video games (duh). I'm sure I could wire the laptop in easily enough via HDMI, but why bother? Also, last time I checked, the Mac still doesn't play Blu-ray disks, so I'm afraid the PS3 wins for general media utility, at least for now.
#9
Posted 28 November 2006 - 12:51 AM
#10
Posted 28 November 2006 - 01:10 AM
MAC GAMING IS DEAD AS A DOORNAIL.
Thank apple for that. While you couldnt pry a mac from my cold dead hands Ill be damned if i ever play another game on my mac. my 360, ps2, ps3, and psp do me just fine.
I used to wait in anticipation until the next big release came out- which for me was UT2004. Then wait- my mods wouldnt load probably- strike one. then apple changes from agp to pci-xress. ATI doesnt bother to help out graphics cards starved agp macs anymore. framerate "issues". blech. having to turn down the resolution and effects to enjoy 30fps on my favorite game stole the life out of my gaming mac. Apple, as usual, doesnt care. Buy a new mac they say. I say- no.
that was the day my gaming mac died.
My still speedy dualie 2.5g5 is rocking apples pro apps left and right, but my only upgrade path is an X800 card- for about 400 bucks(ouch!!!)- for a 3 generation old card. Great! Hey ATI, I know its not worth it, but can i get an AGP version of that 1900 series? No? fine. grumble.
Mac gaming sites are pathetic. there ARE NO GAMES. IMG struggles for content. they will soon be gone. I am mac 4life but the writing is on the wall. True mac gamers cried for better, faster, hardware- and now we have it- and there are no games to speak of - sheesh.
sigh.
screw world of warcraft, Im rocking out to phantasy star universe on my 360.
MAC GAMING IS DEAD! R.I.P.
-angry mac gamer
#12
Posted 28 November 2006 - 02:58 AM
I feel bad for the loyal Mac game developers like Aspyr. Although I'd like to think I'd buy their wares for the Mac, I find myself impatiently buying the PC versions. I don't see that changing with Mac Intel machines... quite the contrary. I'd rather separate my gaming from my production software as much as possible anyway, so I see this (i.e., Boot Camp) as a benefit.
For me, the final death blow came when Microsoft bought Bungie. Until then, we could count on at least some exclusiveness to the Mac gaming scene... some reason to keep a Mac ready for gaming, even if a PC was at hand. But after that shocking incident, there was no longer a valid reason to hang on... the war was lost.
And I agree with Peter that some games are simply way better on a desktop, although my son disagrees emphatically. Personally, I find that I put up with games on the consoles, but I really get immersed in games only on a desktop.
#13
Posted 28 November 2006 - 09:58 AM
"[Bungie Studios] announced their next product, with a world-beating physics and AI system, to be known as Halo. Significantly, Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). On June 19, 2000, however, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the original versions were soon delayed and the game was re-purposed for Microsoft's Xbox, on which it became the console's killer game. Bungie's sale to Apple's long-time rival Microsoft was seen as a sort of ultimate betrayal by the Mac community at the time. Mac and Windows versions of Halo were delayed to two years later when it was no longer the renowned product it would have been in late 2000.
The Xbox version of Halo, which received the "Game of the Year" and "Console Game of the Year" awards for 2002 from the Academy of Interactive Arts & Sciences, is known as a system seller and as of 2004 is still a videogame bestseller. Halo has been one of the most critically acclaimed games over the last three years, and its sequel Halo 2 has been called one of the "most anticipated game of all time" by IGN's Xbox website. On release, Halo 2 proved to be a huge hit, making more than $125 million on release day."



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