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You may very well get a different answer from different people. From my perspective, it's because there were fewer titles released and few of the titles released appealed to me. I'd normally buy about 8 games per year. Probably not a hard core gamer, but not to bad either. I purchased maybe half that this year and most were of the shareware variety. Let's hope next year has better offerings. I'd be interested in the Star Wars RTS game for example. I have no interest in Prey. PC gaming is also in a decline. Consoles are getting better, but a bigger issue is that fewer of the newer games released on the PC appeal to me. I don't think my tastes are changing, rather I'm just getting bored of the same old thing.
As for Gamerhood, I'm curious to see how this will do. It sounded very interesting to me until I read about the DRM restrictions that will be built in. Sorry, but I'd rather use a cluncky DVD if necessary. While I wish Aspyr much success and prosperity, I'm hoping Gamerhood flops so that companies realize consumers don't want DRM. Please, spare me the lecture on piracy. Nothing justifies alienating your paying customers.
On a related note, the Wallstreet journal is covering at article noting that the Music industry may have to start selling MP3s. (paid subscription required) From Macsurfer:
"In a Turnabout, Record Industry Releases MP3s" ["EMI Group PLC's Blue Note and other music companies are beginning to think they will have to sell some MP3-formatted music both to satisfy customer demand and to provide access to Apple Computer Inc.'s iPod for songs that are sold by online stores other than Apple's iTunes Store."] WSJ.com [Paid Membership Required] 10:40 AM "
Steve
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People arent buying games for their Macs in huge numbers. And no ones quite sure why, as the number of Mac users has been increasing.
People arent buying games for their Macs in huge numbers. And no ones quite sure why, as the number of Mac users has been increasing.
You may very well get a different answer from different people. From my perspective, it's because there were fewer titles released and few of the titles released appealed to me. I'd normally buy about 8 games per year. Probably not a hard core gamer, but not to bad either. I purchased maybe half that this year and most were of the shareware variety. Let's hope next year has better offerings. I'd be interested in the Star Wars RTS game for example. I have no interest in Prey. PC gaming is also in a decline. Consoles are getting better, but a bigger issue is that fewer of the newer games released on the PC appeal to me. I don't think my tastes are changing, rather I'm just getting bored of the same old thing.
As for Gamerhood, I'm curious to see how this will do. It sounded very interesting to me until I read about the DRM restrictions that will be built in. Sorry, but I'd rather use a cluncky DVD if necessary. While I wish Aspyr much success and prosperity, I'm hoping Gamerhood flops so that companies realize consumers don't want DRM. Please, spare me the lecture on piracy. Nothing justifies alienating your paying customers.
On a related note, the Wallstreet journal is covering at article noting that the Music industry may have to start selling MP3s. (paid subscription required) From Macsurfer:
"In a Turnabout, Record Industry Releases MP3s" ["EMI Group PLC's Blue Note and other music companies are beginning to think they will have to sell some MP3-formatted music both to satisfy customer demand and to provide access to Apple Computer Inc.'s iPod for songs that are sold by online stores other than Apple's iTunes Store."] WSJ.com [Paid Membership Required] 10:40 AM "
Steve
Regarding the topic of why people don't buy Mac games... it's really a 2-point issue, and I don't know if it's realistic to hope that these issues will be moot as the Mac becomes more popular, especially now that the Macs use Intel processors.
1. The conversion delay. If you own a new Mac with Windows on it, why wait for the Mac port to come out, when the PC version is already available? If the delay was reduced to only a few weeks, it wouldn't be too bad - and I'm sure those Mac gamers would be willing to wait a bit - but often, by the time the Mac port comes out, the original game has become a cheap buy. Hopefully, the Intel architecture will indeed help reduce that delay and, therefore, make Mac gaming an interesting option for Mac Intel owners.
2. The price point issue. When a new Mac game comes out, it's sold at full retail price, and that's to be expected. However, as time goes by, Mac games' prices tend to remain at the launch price level, instead of being reduced (as is the case with PC and console games). Hence, I have recently seen the Mac port of James Bond: Nightfire still being sold at launch price, while this game can easily be had for really cheap on PC or consoles. Since I also own a PS2 and a GameCube, Nightfire for either console would cost me $15 instead of the $50 I'd pay for the Mac port. This is the kind of issue that could be resolved with Aspyr's e-commerce game download service...



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