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Game Room Weblog: Mac games: What to look for in 2007

#15 User is offline   ladyjaye Icon

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Posted 09 January 2007 - 10:29 AM

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People arent buying games for their Macs in huge numbers. And no ones quite sure why, as the number of Mac users has been increasing.


You may very well get a different answer from different people. From my perspective, it's because there were fewer titles released and few of the titles released appealed to me. I'd normally buy about 8 games per year. Probably not a hard core gamer, but not to bad either. I purchased maybe half that this year and most were of the shareware variety. Let's hope next year has better offerings. I'd be interested in the Star Wars RTS game for example. I have no interest in Prey. PC gaming is also in a decline. Consoles are getting better, but a bigger issue is that fewer of the newer games released on the PC appeal to me. I don't think my tastes are changing, rather I'm just getting bored of the same old thing.
As for Gamerhood, I'm curious to see how this will do. It sounded very interesting to me until I read about the DRM restrictions that will be built in. Sorry, but I'd rather use a cluncky DVD if necessary. While I wish Aspyr much success and prosperity, I'm hoping Gamerhood flops so that companies realize consumers don't want DRM. Please, spare me the lecture on piracy. Nothing justifies alienating your paying customers.
On a related note, the Wallstreet journal is covering at article noting that the Music industry may have to start selling MP3s. (paid subscription required) From Macsurfer:
"In a Turnabout, Record Industry Releases MP3s" ["EMI Group PLC's Blue Note and other music companies are beginning to think they will have to sell some MP3-formatted music both to satisfy customer demand and to provide access to Apple Computer Inc.'s iPod for songs that are sold by online stores other than Apple's iTunes Store."] WSJ.com [Paid Membership Required] 10:40 AM "
Steve


Regarding the topic of why people don't buy Mac games... it's really a 2-point issue, and I don't know if it's realistic to hope that these issues will be moot as the Mac becomes more popular, especially now that the Macs use Intel processors.
1. The conversion delay. If you own a new Mac with Windows on it, why wait for the Mac port to come out, when the PC version is already available? If the delay was reduced to only a few weeks, it wouldn't be too bad - and I'm sure those Mac gamers would be willing to wait a bit - but often, by the time the Mac port comes out, the original game has become a cheap buy. Hopefully, the Intel architecture will indeed help reduce that delay and, therefore, make Mac gaming an interesting option for Mac Intel owners.
2. The price point issue. When a new Mac game comes out, it's sold at full retail price, and that's to be expected. However, as time goes by, Mac games' prices tend to remain at the launch price level, instead of being reduced (as is the case with PC and console games). Hence, I have recently seen the Mac port of James Bond: Nightfire still being sold at launch price, while this game can easily be had for really cheap on PC or consoles. Since I also own a PS2 and a GameCube, Nightfire for either console would cost me $15 instead of the $50 I'd pay for the Mac port. This is the kind of issue that could be resolved with Aspyr's e-commerce game download service...
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#16 User is offline   Tecneecs Icon

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Posted 21 October 2007 - 05:46 PM

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Parallels promises to add some form of 3-D graphics acceleration in a future release of its Desktop for Mac software.


I'm new to Macs and not very versed in gaming technologies and what not. Does Apple have an answer to DirectX and it's latest version, 10? Gonna get me a Macbook Pro either way, unless Apple comes out with something better before I get the chance.
-Anxious J.
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#17 User is offline   Peter Cohen Icon

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Posted 21 October 2007 - 11:38 PM

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I'm new to Macs and not very versed in gaming technologies and what not. Does Apple have an answer to DirectX and it's latest version, 10? Gonna get me a Macbook Pro either way, unless Apple comes out with something better before I get the chance.


Mac OS X doesn't use DirectX. Instead, Apple chose to focus on supporting an open, platform-independent standard, OpenGL. OpenGL, like DirectX, is extensible. It's not quite there to DirectX 10's level at this point, but they've definitely moved the needle and will continue to do so with the next operating system release, Mac OS X v10.5, which comes out on Oct. 26th.
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#18 User is offline   Helmutek Icon

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Posted 23 October 2007 - 01:23 PM

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At the end of the day, the success or failure of the Mac game market is in our handsand its up to us to support the companies that support Mac gamers.


Couldn't agree more. And that's exactly why I would never run Windows games using Bootcamp on my Mac, because that's the best way to kill Mac gaming.
If you want more games for OS X you have to vote with your wallet. It's as easy as that.


I do not agree to support companies that "support Mac gamers". There are just a handful of companies that make Mac games. One of which stands out the most Blizzard. This is the company to support, other companies stand way back in a fading shadow of Blizzard's superior customer service.
I have spent over $800 in under a year and a half for MAC specific games, and to be honest it you ever read any of my posts the only thing I do not ever complain is Blizzard titles. Aspyr, MacSoft and other companies are just not there yet, and I don't know what will take for them to be on top of their game - no pun intended. My point being, I've spent enough on MAC games to be horribly bitter about the level of support, and knowledge I receive from Aspyr's and MacSoft's tech support. Out of all of the games that I happily purchased 4 run OK.
If you have some time, take a look at my "windows is not an answer to MAC gaming" reply...
In my "at the end" I will continue to support companies (not only game developers) that produce a product that is working as advertised, working at all... or will work because a fix/patch is on the way.
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#19 User is offline   Peter Cohen Icon

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Posted 23 October 2007 - 02:50 PM

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[I do not agree to support companies that "support Mac gamers".


Bottom line is that we should all collectively support Mac game publishers that produce games we want to play. If they suck, or if they're broken, or if they're not what you want, don't buy them. Voting with your wallet is the right thing to do.
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