The saddest part of all this (not mentioned here) is when you get online to the multiplayer it will be a total circle-jerk just like CoD2 was. All the PCers at this point are using aimbots and wallhacks… it's pretty much required. They don't exists for Macs. Have fun getting your arses handed to you and a VERY frustrating online experience.
Xbox Live does not suffer from these cheaters, they don't exists. I'll never go back to games of this nature on a Mac OR a Win PC.
Getting used the Xbox controller was a hassle for me at first but yuget used to it… and it beats playing a useless game you can't win. If MS ever comes out with a keyboard/mouse type controller for the Xbox, they'll make a gazillion dollars from converts like me.
Aspyr sets ship date for Call of Duty 4: Modern Warfare
#16
Posted 08 September 2008 - 01:07 PM
garyi said:
I think it fair to say Direct X rocks and opengl sucks.
It would probably be more fair to suggest that you don't know what you're talking about. What exactly are you comparing, the viability of the API itself? No. The extensibility of the API? No. The portability of the API? No. Or, are you trying to draw over generalized conclusions based on a few gaming benchmarks?
For starters, DirectX is a collection of APIs that are designed to make common gaming tasks easier. I assume you're talking about Direct3D in this case. Direct3D is more popular with gaming and OpenGL is more popular with professional graphics applications. Does that popularity make one better than the other? No.
>All of the totally rock on the same hardware under bootcamp, all three totally suck balls on OSX. Its no use blaming the port.
First, all of your comments are full of such extremes. Something is either completely black or white for you. The Windows versions are completely fantastic and the Mac versions are completely horrible and unusable in your opinion. That's just ridiculous.
Second, I suppose it's very easy to look at "the same game" on "the same machine" and assume the only difference is the graphics API. If only it were that easy... There are fundamental differences about the two APIs. OpenGL puts more of a burden on the device drivers to make an efficient implementation.
Third, you need to understand a few things about software development and porting. When developing a gaming engine, gaming companies make design decisions around the strengths and weaknesses of their environment. Most games are developed around the strengths and weaknesses of Direct3D. That's an unfortunate reality that game porting companies have to contend with. The primary responsibility of a porting company is do make the product work on the target platform. Obviously, some optimizations will be made where possible, but you can be sure that the porting company isn't going to reengineer the game engine in the process. So, no, I wouldn't blame the porting companies. There is only so much they can do. By the same token, it would be similarly possible to develop a game around OpenGL that you knew Direct3D wouldn't handle as well. In the gaming world, that's not likely to happen due to the popularity of Direct3D, but it is possible. Historically, it's been proven that performance difference between Direct3D and OpenGL depends largely on the implementation of OpenGL for the test.
#18
Posted 08 September 2008 - 09:12 PM
Thankyou for the detail and you are correct I don't really know what I am talking about.
What I do know is my experience with games. Yes I am a bit black and white I guess, and well bought up. That game worked ok on OSX but was sooo much better on windows.
I guess the only way to prove your point would be what game started out on OSX was ported to PC and is rubbish on PC?
I can only speak from the perspective of a gamer, PC rocks OSX very much does not rock at all. For instance 88fps on UNreal OSX, 120fps on PC same game same machine.
No complex issues there as far as I am concerned. If I want a chance online with that game I need to be on a PC.
What I do know is my experience with games. Yes I am a bit black and white I guess, and well bought up. That game worked ok on OSX but was sooo much better on windows.
I guess the only way to prove your point would be what game started out on OSX was ported to PC and is rubbish on PC?
I can only speak from the perspective of a gamer, PC rocks OSX very much does not rock at all. For instance 88fps on UNreal OSX, 120fps on PC same game same machine.
No complex issues there as far as I am concerned. If I want a chance online with that game I need to be on a PC.



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