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Prince of Persia: The Two Thrones comes to Mac

#1 User is offline   Macworld Icon

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Posted 06 October 2008 - 07:15 AM

Post your comments for Prince of Persia: The Two Thrones comes to Mac here
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#2 User is offline   f00fighters Icon

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Posted 06 October 2008 - 07:58 AM

How awsome is that. We get a game that was on pc THREE YEARS AGO. WTF? Are we Canada? Does style, fashion, and movies reach us several years later than everyone else. This completely blows. Macs are the most efficient and perhaps the most powerful computers in the world . I get the video game industry appealing to the masses, but they definitely need to step it up several notches. Announcing a game that was popular years ago, that is NOW coming to Mac is just an embarrassment to Mac owners as well as the developer.
P.S. No offense to Canadians. I was just proving a point.
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#3 User is offline   hillstones Icon

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Posted 06 October 2008 - 08:01 AM

I was just playing the original Prince of Persia on my vintage Mac LC 575.
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#4 User is offline   Rhywun Icon

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Posted 06 October 2008 - 08:03 AM

So what if it's three years late. We should be lucky it's priced under $50.
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#5 User is offline   warlock7 Icon

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Posted 06 October 2008 - 09:12 AM

This title came to the last gen consoles and PC in December of 2005.



Thanks so much for a three year old title for $30!!!!!!!! Are these people crazy?!?! The Mac gaming community is pitiful.
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#6 User is offline   Equinox Icon

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Posted 06 October 2008 - 09:56 AM

"Kaileena sacrifices herself to unleash the Sands of Time in order to save him"
That's not true, the Vizier killed her in order to get the sands. I know this because I am a big fan of the trilogy and played the game eons ago when it came out for everyone. . . not on a Mac.
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#7 User is offline   thom22 Icon

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Posted 06 October 2008 - 10:01 AM

When the Transgaming-Ubisoft deal started out and only casual games were announced, I and many other Mac gamers hoped we would get some of Ubisoft's A-list titles eventually. So here we go. Is it too much to hope that this is a prelude to our getting a reasonably quick port of the latest game in the Prince of Persia series, due out for PC, etc. in early December?
The first game of this PoP trilogy (Sands of Time, played on GameCube) was fantastic but the second one (Warrior Within) wasn't worth finishing. So it's kind of funny for me that the third one comes to Mac -- I'll definitely consider getting it, after seeing reviews. I hope there's a boxed version at some point.
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#8 User is offline   gamespeopleplay Icon

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Posted 06 October 2008 - 10:13 AM

I don't understand you people. so your preference as a Mac gamer is that this title never have been available for Mac? Ever heard of 'better late than never'? I've heard Mac users moan and groan for years that top games weren't available on their platform. Now it's happening more than ever and you're still gripping? For all i've read, Prince of Persia: The Two Thrones is a (still) a critically acclaimed game, still very popular, and still selling well on other platforms. And now, 25 million Intel Mac owners can play it too. How is that embarassing?

The spilled milk you're crying over is getting a little stale.
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#9 User is offline   Peter Cohen Icon

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Posted 06 October 2008 - 11:01 AM

Well said. A good game is a good game regardless of when it's released. If you have the time and money to spend on other game systems, more power to you. However, there presumably remains enough of a market of Mac-only gamers to keep TransGaming and others in business as they bring products like this to market.
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#10 User is offline   alansky Icon

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Posted 06 October 2008 - 11:13 AM

It is painfully obvious that there is a very vocal subset of the Mac community that is never satisfied with anything. There is also a term for people suffering from this condition: Morons.
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#11 User is online   jmelrose Icon

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Posted 06 October 2008 - 11:36 AM

I believe what the complainers may be getting at, or perhaps not but the point is still valid, is that when a title comes out this late after the initial release, and then doesn't do well because of a lack of interest, it validates the Mac as a backwater platform. This does not inspire other devs to release current high-profile titles promptly, as sales generally look dismal. It will be interesting to see if EA published any figures regarding the number of Windows activations compared to Mac activations for Spore.. probably not, usually that data is kept close-to-the-chest but it would be interesting none-the-less.
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#12 User is offline   dreyfus Icon

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Posted 06 October 2008 - 01:31 PM

Well, if I remember correctly, the original Prince of Persia was released for the Apple II first, and all others (Amiga, Atari, DOS) had to wait for a year or more at that time... but that was 1989 :-)
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#13 User is offline   Algren Icon

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Posted 07 October 2008 - 04:52 PM

This is a real bitch, I agree. I had bootcamp, but I got tired of it cuz I had too little space. Even though there are a few good games for Mac, this is ridiculous! MAcs are, indeed, amazing and powerful computers that should have a MUCH larger community. Why dont game producers make hybrid games, like Blizzard and Maxis? Its cheap, and believe me, it raises the sales of the games a LOT. Even a serious guy that has a Mac would like to create a little creature of his own on Spore, like my brother.
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#14 User is offline   Peter Cohen Icon

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Posted 07 October 2008 - 05:01 PM

Blizzard is one case, Maxis is another. EA hired TransGaming to produce the Mac version of Spore. It was done using Cider. It is, for all intents and purposes, the Windows version, running inside a translation layer that makes it appear as a regular application on the Mac.

Blizzard, meanwhile, does truly native application development on Mac OS X.

I don't mean to imply that one method is superior to another. I just want to point out that two very distinct strategies are being used to provide Mac users with games here.

In Prince of Persia's case, this game is also a Cider conversion. So Ubisoft could, in theory, anyway, leverage it for a simultaneous day and date release, just as EA did for Spore.
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