Ambrosia releases 15th anniversary game bundle
#6
Posted 20 December 2008 - 08:26 AM
Maelstrom was ported to OSX (and a few other platforms) by Sam Lantinga. You can find it as this website:
http://www.devolutio...trom/index.html
It's free of charge, and I've had no problems running it on my G4 under OSX 10.4.11.
Enjoy!
http://www.devolutio...trom/index.html
It's free of charge, and I've had no problems running it on my G4 under OSX 10.4.11.
Enjoy!
#9
Posted 20 December 2008 - 03:28 PM
These games are retreads of lame games from the 1980s or perhaps 1990s.. There is nothing in this bundle that has any ingenuity or new thinking for two decades. I don't get why with all the power we have in our Macs no one can put out a game that doesn't look like it was made for the Commodore 64 or Atari 20+ years ago.
#11
Posted 20 December 2008 - 05:33 PM
i agree these games look like crap! i mean maybe they are fun to play, but every flash game, and even the iphone games beat the graphics of these games...if i pay more than $15 for a game...then it better something with NFS graphics or similar and not atari style..i still have lots of those...
#12
Posted 20 December 2008 - 09:40 PM
Humbug? Maybe. But I prefer to think of it as having higher standards and expectations. Read this and check out the URL to see what I'm talking about with masterful games DECADES ago:
Bits of William Cassidy's write up about Electronics Arts (EA) can be found in full at this URL:
http://archive.games...eptember02/pcs/
However I am quoting and paraphrasing Mr. Cassidy below:
Electronic Arts came along and created a pinball computer "game" that did things no real pinball machine could ever hope to do: allow people to make their own tables. you are presented with a blank table and an array of pinball elements for you to create your own playable pinball game from your own creative construction.
Pinball Construction Set lets you build your own pin ball table using drag-and-drop pinball objects. Standard point-and-click ease made it a wondrous program. When? Back in 1983! The Macintosh hadn't been released yet, and Microsoft wouldn't publish Windows until November of that year. Point-and-click, as such, was not "officially" been invented.
With EA's Pinball Construction Set creating your own pinball game came with all the bumpers and plungers and targets and anything you could want on a real pinball machine.
With Pinball Construction Set even the pitch of the table, magnetism and gravity could be set allowing for making a pinball game that went beyond what the real thing could do!
See all of William Cassidy's Descriptions At:
http://archive.games...eptember02/pcs/
Bits of William Cassidy's write up about Electronics Arts (EA) can be found in full at this URL:
http://archive.games...eptember02/pcs/
However I am quoting and paraphrasing Mr. Cassidy below:
Electronic Arts came along and created a pinball computer "game" that did things no real pinball machine could ever hope to do: allow people to make their own tables. you are presented with a blank table and an array of pinball elements for you to create your own playable pinball game from your own creative construction.
Pinball Construction Set lets you build your own pin ball table using drag-and-drop pinball objects. Standard point-and-click ease made it a wondrous program. When? Back in 1983! The Macintosh hadn't been released yet, and Microsoft wouldn't publish Windows until November of that year. Point-and-click, as such, was not "officially" been invented.
With EA's Pinball Construction Set creating your own pinball game came with all the bumpers and plungers and targets and anything you could want on a real pinball machine.
With Pinball Construction Set even the pitch of the table, magnetism and gravity could be set allowing for making a pinball game that went beyond what the real thing could do!
See all of William Cassidy's Descriptions At:
http://archive.games...eptember02/pcs/
#14
Posted 21 December 2008 - 07:08 PM
itommac said:
These games are retreads of lame games from the 1980s or perhaps 1990s.. There is nothing in this bundle that has any ingenuity or new thinking for two decades. I don't get why with all the power we have in our Macs no one can put out a game that doesn't look like it was made for the Commodore 64 or Atari 20+ years ago.
You do realize that you can get things like World of Warcraft, World of Goo, Penny Arcade Adventures, SimCity 4 and so forth on a Mac, don't you? Sure, they may not be graphical masterpieces, but they are certainly well advanced from the days of C64 and Amiga.
In any case, for the latest games with the most bling, you really want one of the current consoles - not a Mac or a PC. The Mac's niche is casual gaming, or serious simulations such as X-Plane or WWII Online.



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