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Game Room Weblog: Gaming with Boot Camp: This changes everything

#57 User is offline   FallenApple Icon

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Posted 12 April 2006 - 07:22 AM

Good post Carlec. I feel your frustration.
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#58 User is offline   Peter Cohen Icon

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Posted 12 April 2006 - 10:34 AM

In reply to:

My point is that for years I and many others have been screaming at Apple that they are simply losing due to one thing---they won't support or push gaming.


It might be obvious to you that some folks don't buy Macs because they can't play the games they want on them, but what to do about it is a whole different story.
I've spent most of my life in Boston, heart of Red Sox Nation. Say to any true Sox fans the words Bill Buckner (blamed for the Sox losing the 86 World Series against the Mets) or Bucky Dent (his middle name to many Sox fans rhymes with "clucking" ... his three-run homer for the Yankees in the 78 American League playoffs is likewise reviled in Boston): You're likely to get a glowering stare and litany of epithets that will make even the saltiest sailor blush.
It's a bit like that with Macs and games. And similarly to the long memories of ardent Red Sox lovers, it's a bit like closing the barn doors after the horses have vacated the premises. It doesn't change the state of the market today. Apple let the game market slip through their fingers 20 years ago -- they owned the business in the Apple II days, but game makers -- and young, up and coming enthusiasts -- flocked to the PC after Apple gave them a cold shoulder with the Macintosh.
The PC gaming market is skewed to the PC platform because that's where the money is. That's also where the development talent is, by and large. That's where retail distributors put their attention. That's where the development tools are too.
So, good wishes from you and me aside, Apple can't suddenly create a game market for the Macintosh. Even if they had tools that developers could suddenly use to instantly craft top-quality games without any additional effort on their part -- and believe me, Apple doesn't -- that wouldn't free up shelf space for Mac titles. That wouldn't change user perception that the Mac is a lousy game platform. That wouldn't shift the opinions of retailers and distributors. That wouldn't affect the marketing message proffered by major game publishers.
I'm not saying the situation is hopeless by any stretch of the imagination -- I do, indeed, think the Mac is a solid gaming platform, and with the right effort can be made a successful platform for original development.
So while I sympathize with how you feel, saying it out loud is cathartic but not terribly useful. Doing something about it is an entirely different problem that requires different solutions if we're ever going to make it right.
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