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EVE Online developers outline Mac conversion

#1 User is offline   MW Forums Icon

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Posted 02 November 2007 - 10:20 AM

EVE Online's Mac developers and QA staff answered questions on gamers' minds at this week's Fanfest in Reykjavik, Iceland. more
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#2 User is offline   hexor Icon

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Posted 02 November 2007 - 01:38 PM

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It takes the onus off the game developers to have to maintain different branches of code for different platforms, he explained.



If the program was written to be cross platform to begin with this would not be an issue.
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#3 User is offline   Pennywigeon Icon

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Posted 02 November 2007 - 02:39 PM

Quote:

Quote:

It takes the onus off the game developers to have to maintain different branches of code for different platforms, he explained.



If the program was written to be cross platform to begin with this would not be an issue.


Agreed
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#4 User is online   mDa Icon

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Posted 02 November 2007 - 03:17 PM

There is a HUGE performance sacrifice in Cider porting.
Battlefield 2142 is nigh impossible to play. It's like it's freezing every 2 seconds, though acting smoothly. Hard to explain, but whatever.
In Command & Conquer 3: Tiberium Wars, it is impossible to watch a nuke go off. The game must be running at 1 to 3 frames per second or so. I simply have to look elsewhere until the dust wave has worn off.
Running both of those games in Windows was not a problem at all.
It's a good way to bring older games to the Mac, such as Baldur's Gate and so on, but not 3D games.
DooM 3 and Quake 4 runs smoothly Mac natively. Battlefield 2142 is Hell to play.
However, EVE doesn't require all that much graphics as far as I remember. Things might have changed, but regardless, I'd rather have a full port.
And when the code isn't so platform dependant to begin with... why bother using Cider? It doesn't make any sense to me that they promote their somewhat platform independent code, yet announce they're using Cider (unless I misread the article).
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#5 User is offline   iPapa Icon

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Posted 02 November 2007 - 04:43 PM

Excellent! Finally Mac users can play EVE under OSX. The only problem is... I need an Intel based Mac. My current G5 obviously won't work. Buying a shiny new iMac is out of the question (laptop hidden inside of a mirror with a mediocre video card, no thanks). And the Mac Pro is too expensive. Or too old. Or both. I think I'll just have to continue playing WoW instead then... until Apple gets around to upgrade their Mac Pro line with decent video cards, at least. Or even make a new Mac model to fit perfectly in between the iMac range and the Mac Pro machines.
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#6 User is offline   sdf Icon

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Posted 02 November 2007 - 06:57 PM

This is a MMOG that I could get in to.
Now, if only I had an Intel Mac at home...
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#7 User is online   akuma1x Icon

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Posted 03 November 2007 - 08:50 AM

Vendetta Online has been available for quite a while, as I played it (subscription based) at least 2 years ago. It sure looks similar to the EVE Online offering.
http://www.vendetta-online.com/
Jeff
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#8 User is offline   Peter Cohen Icon

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Posted 05 November 2007 - 12:10 PM

Quote:

If the program was written to be cross platform to begin with this would not be an issue.


And if the Mac OS X was Windows, this wouldn't be an issue either. And is about as relevant to the discussion at hand.
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#9 User is offline   Peter Cohen Icon

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Posted 05 November 2007 - 12:12 PM

Quote:

Vendetta Online has been available for quite a while, as I played it (subscription based) at least 2 years ago. It sure looks similar to the EVE Online offering.


No, not at all. Vendetta Online is very focused on space combat and exploration. A very, very significant part of EVE Online -- probably more than half the game, really, is focused on a tremendously sophisticated economics engine that drives the trading of products, services and goods. It's unlike anything in any other online society that I've seen, and it's quite remarkable.
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