Make the MacBook better for gaming
#29
Posted 15 March 2008 - 10:48 AM
Yet, if Apple was to choose a different chipset, there would likely be some questions to tackle. For instance, could the new implementation support the present EFI or UEFI framework? Many clone setups still run the "old" AT BIOS. What about design modifications needed to reduce heat output? During the 1G MacBook era, Apple had been accused of willfully underclocking the ATI X1600's by members of its own forums; at the same time, speculation persisted that the underclocking was done to improve thermal control. What would be the net impact of adding yet more kernel drivers to make way for a new architecture?
So many questions, so few answers from Apple.
#30
Posted 15 March 2008 - 11:15 AM
This might be another reason why getting the MacBook (and, by extension, Mac mini) away from integrated graphics and into a discrete processor might be a better solution in some respect; it'd be modular enough that Apple could swap out the part with a competitor's as the need arises.
And it's not like this concept is unprecedented in the Mac world. Up until the Intel switch, Apple's consumer-grade hardware regularly had discrete (albeit underpowered) processors. iBooks and pre-Intel iMacs all had graphics processors on board.
#31
Posted 15 March 2008 - 12:03 PM
You call two product lines with over 70% Intel guts "neutral"? Hardly, I'd say.
Yes, Apple did put some decent graphics in the older consumer models. If I remember right, they flopped back and forth more on the pro models, but with the iBook and the PPC mini. most had ATI. Favoritism? Don't know, but it almost looks that way.
One thing's certain here: Those of us who enjoy a game or two on the PC (using the term in a very broad sense) would love nothing more than for our vendors of choice to offer low-cost models with discrete graphics. Forget about APIs and all the techie jazz fir a second. We want good games to kill time with; we want them to look good; and we want machines that have the capacity to play these games. For me at least, gaming performance was a deciding factor when I jumped from Windows to Mac and chose a MacBook Pro over a MacBook.
My name's Nate. I do retro emulation, and I do it on a Mac (with Windows, too).
#32
Posted 15 March 2008 - 12:04 PM
When the honeymoon is over between Apple and Intel, it will get ugly for Apple. Look at what Intel did when HP and Dell went with AMD. Ugly!
I looked up some reviews for ATI/AMD chipsets and processors and Tom's Hardware Guide had this to say........"The 780G chipset holds the new record for the lowest power consumption." "Rival Intel is put to shame by AMD's chipset in every single one of these categories."
#34
Posted 15 March 2008 - 01:10 PM
#35
Posted 15 March 2008 - 02:09 PM
#36
Posted 15 March 2008 - 02:10 PM
Oh. And a few games that probably play better on a console anyway.
I usually don't feed the trolls, but that one was too hard to resist.
On a serious note, it does seem that either game developers aren't used to OpenGL, or it's an inferior platform to DX. I really don't know which, but that OpenGL v. DX thing does seem to be the sticky point for Mac gaming. From what I've heard, cross-platform games such as WoW play better on Windows, even if the hardware is a Mac. Exactly why that's the case, I don't know.
#38
Posted 15 March 2008 - 04:39 PM
So, if Apple did license DirectX (which, legal-obligation-to-license-or-not, would be expensive, and I doubt Apple wants to be any more beholden to Microsoft than they may already be), what then? Does marketshare sky rocket? Probably not. Do game developers flock en masse to the Mac platform? Maybe.
Point is, we're geeks. And, more importantly, Mac geeks. Which means we as a community can be a little...anal, at times. Apple changes the Dock for Leopard and you'd think that Steve Jobs personally went around punching people's grandmothers in their kidneys. But the bigger market, the people who answer the question "Why do you want to switch?" with "Because I have a Dell" and you both know exactly what that means, do they really care? I honestly don't know. When I bought my 17" PowerBook 4 years ago, I picked up Halo, UT2004, and Age of Mythology. None of those programs have been on my hard drive, let alone opened, in at least a year and a half. (For what it's worth, Aperture 2 seems to run fine, though I don't own any other hardware for comparison, and have no use for it at all).
Apple is beholden to few people, sometimes it seems like they aren't even beholden to us - and I think they like it that way (and, perhaps perversely, maybe we do too, we're all still here, right?). Anything that increases the number of people who could potentially throw a monkey wrench in future plans is not something Apple wants to pursue unless the potential gains outweigh the risk (see: licensing ActiveSync). You could argue that licensing DirectX doesn't pose any risk, after all, they already license stuff from Microsoft, right? But DirectX doesn't matter to the general public the way having a native version of Office does, nor do I think it matters to a lot of gamers the way full-blown Exchange support matters to enterprise users.
So, should the MacBook be made better for gaming? I think it should get a graphics bump, but then I also wonder what happens to the Pro line. Frankly, I think there's a bit too much overlap between the two lines now - is larger screen, aluminum case, and dedicated video card really worth $600? I bought a PowerBook thinking I'd need the highest end, and 4 years later I can say that I didn't need it then and I don't need it now. I was debating between MacBook or Pro, and I think I'm going with the MacBook (worse still, the black one). Honestly, I might even be able to get away with an Air, but then I figure for another $200 I get arguably twice as much computer with the Pro. In the end, I'm wondering just how much demand there really is for the Mac as a gaming platform.
#39
Posted 15 March 2008 - 09:07 PM
Don't - repeat - do not get a Macbook. Go to youtube and type in Macbook flicker and see what you're getting first. I had a Macbook and had that problem and got rid of it. Now I'm back to using my old G4 Powerbook. The reason you need to go with the MacBook pro is b/c you know you're getting a quality machine. Esp if you're getting a black Macbook - its only a few hundred more dollars for a MacBook pro.
#40
Posted 15 March 2008 - 09:21 PM
That "few hundred more dollars," however, ain't exactly peanuts, even compared to the difference between the white and black MacBooks. That being said, I'm still going back and forth, but I'm leaning towards the MacBook.
#41
Posted 15 March 2008 - 11:17 PM
VoxLocus said:
A better way to put it is that each has advantages. Although a native eSATA drive is indeed faster than a FireWire drive, eSATA (like USB, IDE, and SATA) requires a host computer; FireWire is a peer-to-peer technology. Similarly, current eSATA drives require a separate power connection; FireWire provides enough power for many devices to function without a separate power connection.
Sorry for the off-topic comment; just wanted to correct that over-generalization.
#42
Posted 16 March 2008 - 05:51 AM
The MB was not designed to do gaming, for gaming you should either use a MBP or some other PC with a dedicated video card.
Even if Apple drivers were the best, it will still lag way behind a computer with a dedicated video card.
Sorry wrong tool and wishing that will not come true. Apple offers a very nice option in the MBP. Buy one.
Apple has no incentive to develop better drivers for this chip set, they want you to buy the MBP.



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