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15 Replies Last post: Jun 3, 2008 12:03 PM by Saarkia   1 2 Previous Next
Click to view Macworld's profile News & Columns Bot 5,049 posts since
Nov 30, 2007
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Jan 15, 2008 9:05 AM

Call of Duty 4 Mac-bound, via Aspyr

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Click to view Rugby's profile Enthusiast 1,249 posts since
Aug 28, 2004
1. Jan 15, 2008 9:42 AM in response to: Macworld
Re: Call of Duty 4 Mac-bound, via Aspyr
nice, but I suppose it will be Intel only so ....
Click to view wardoggie's profile Member 314 posts since
Sep 2, 2004
2. Jan 15, 2008 12:07 PM in response to: Rugby
Re: Call of Duty 4 Mac-bound, via Aspyr

Just a guess on my part, but if it were going to be Intel-only, Cider would have played a part and it could've been released by now. Based on how the PC version played on my MBP, I'm also guessing that the video card is going to be more important than the processor.


As for the game itself, IT IS AWESOME. I bought it for the PC and played it on my C2D MBP. Performance was lacking and I thought I needed a better input device, so I shelled out for a Deathadder gaming mouse. It helped, but ultimately, laptops are not great gaming systems. So I decided to get a PS3 and an HDTV... just to play this game. Okay, maybe it was the straw that broke the camel's checking account, but still... I've waited a long time for a game to surpass the 2.5 version of America's Army (one of the last for the mac). I think this will be it. Unfortunately, I've already gone to the dark side with the PS3 (and the darker side with Boot Camp), so I'll probably pass on the mac version.

Click to view hagen's profile New Member 137 posts since
Mar 15, 2005
3. Jan 15, 2008 12:33 PM in response to: Macworld
Re: Call of Duty 4 Mac-bound, via Aspyr
I'll wait for the Mac version instead of buying it for my BootCamp.

I'm also waiting for GoW.

I'm currently playing Heroes of Might and magic 5 (v1.5.1) which is ciderized and it works cleanly, quickly and seemlessly. It has reported a crash when quiting occasionally but Freeverse is keen to jump on any data when I supply it.
Click to view dougoftheabaci's profile Member 437 posts since
Feb 2, 2007
4. Jan 15, 2008 12:36 PM in response to: wardoggie
Re: Call of Duty 4 Mac-bound, via Aspyr
I gotta agree, processor doesn't make too big a difference with this game but graphics card does. I don't have the special effect maxed out by any step of the imagination... But I can imagine how amazing it would be if they were. Even so graphics aren't a big reason to think about this game.

The story is good, very good, better than the previous CoD's I've played. Where the others have you go on missions, barely connected to each other, this is one long coherent story based. You play two sides, one British as an SAS trooper and one American as a Marine. Another great connection that makes it feel less like a game and more like a movie is the load screens are no longer static images where you read "your current diary entry" but instead are short movies about what's going on, drawing you in and making you feel more for your fellow soldiers. The ending was probably one of the most satisfying for an FPS I've ever had in a CoD game. I'll tell you this much... It doesn't end with you just taking over some building in the centre of town. It's a lot more central to the story.

And you'll enjoy it so very, very much.

Gotta love Aspyr for releasing this for us Mac users, it'll be great to play it natively instead of using Boot Camp every time I want to play. For anyone who likes the FPS genre this is a must have. I haven't had much of the multiplayer yet but I'm very excited about the perks system. I want a ghillie suit...
Click to view wardoggie's profile Member 314 posts since
Sep 2, 2004
5. Jan 15, 2008 1:08 PM in response to: dougoftheabaci
Re: Call of Duty 4 Mac-bound, via Aspyr

dougoftheabaci wrote: "I gotta agree, processor doesn't make too big a difference with this
game but graphics card does. I don't have the special effect maxed out
by any step of the imagination... But I can imagine how amazing it
would be if they were. Even so graphics aren't a big reason to think
about this game."


I tried it for a while at 1440x900 with all the effects on medium. I think it slowed the game down to <15 fps (nigh unplayable for a shooter), but I was able to see snipers in the grass that I wasn't able to see at a lower res.


he also wrote: "The story is good, very good, better than the previous CoD's I've
played. /snip/ The ending was probably one of the most satisfying for an FPS
I've ever had in a CoD game. I'll tell you this much... It doesn't end
with you just taking over some building in the centre of town. It's a
lot more central to the story."


Have you found the easter egg at the end? I don't know about the PC version, but there's an extra mission on the PS3 version. You gotta sit through the credits, though.


Infinity Ward deserves serious props for this one. The one criticism I had (and I've read on game sites) is that the single-player story is kinda short. But it is immersive and very well done. And for me, multiplayer is where it's at. COD4 excels at that.

Click to view dougoftheabaci's profile Member 437 posts since
Feb 2, 2007
6. Jan 15, 2008 1:56 PM in response to: wardoggie
Re: Call of Duty 4 Mac-bound, via Aspyr
wardoggie wrote:
I tried it for a while at 1440x900 with all the effects on medium. I think it slowed the game down to <15 fps (nigh unplayable for a shooter), but I was able to see snipers in the grass that I wasn't able to see at a lower res.

I usually just keep it at 800x600. I was so excited to play that I didn't mess with any settings, though since all of the game played through perfectly fine I think I will go back and see if I can't expand the resolution a little so it's easier to pick off targets.

wardoggie wrote:
Have you found the easter egg at the end? I don't know about the PC version, but there's an extra mission on the PS3 version. You gotta sit through the credits, though.

I didn't know that counted as an easter egg? Once you beat the game, at least under regular I don't know about recruit, it becomes a selectable mission and is part of the arcade mode. Fun little short mission.

wardoggie wrote:
Infinity Ward deserves serious props for this one. The one criticism I had (and I've read on game sites) is that the single-player story is kinda short. But it is immersive and very well done. And for me, multiplayer is where it's at. COD4 excels at that.

That's true enough, the campaign mode is rather short, you can play through it in a day easy. However, just as you said, it's immersive and really well done. Plus, I'd say it has a very high re-playability factor, especially for those who are like me and want to beat such games on the hardest setting. With this game it's fun enough and enough variety in the gameplay that you can deal with it.
Click to view Peter Cohen's profile Macworld Editorial 4,052 posts since
Feb 5, 2003
7. Jan 15, 2008 2:46 PM in response to: wardoggie
Re: Call of Duty 4 Mac-bound, via Aspyr
wardoggie wrote:

Just a guess on my part, but if it were going to be Intel-only, Cider would have played a part and it could've been released by now.

That's a bad guess. Aspyr has released Intel only titles that had nothing to do with Cider. And that doesn't impact the game's release schedule significantly.
Click to view wardoggie's profile Member 314 posts since
Sep 2, 2004
8. Jan 15, 2008 3:32 PM in response to: dougoftheabaci
Re: Call of Duty 4 Mac-bound, via Aspyr

Doug, IMO the ability to see snipers is a defensive ability first. I'd been playing at 640x480 to get the fastest frame rate and could only tell what/who killed me on the Kill-Cam replay. Then I'd survey the same scene (different game/round) from the same vantage point and not see how I could've detected the sniper there, when s/he had a plain view of the top of my head... just before I died ;-) All became clear when I changed the res to a higher mode and could clearly resolve the blades of grass through my ACOG scope. Even a ghillies suit leaves an outline you can see at higher res.

As for the "easter egg" aspect, I only discovered that level by letting the game run through the credits while I was taking a break after finishing the single-player mode. My bad if it's much more obvious than that.

Click to view wardoggie's profile Member 314 posts since
Sep 2, 2004
9. Jan 15, 2008 3:34 PM in response to: Peter Cohen
Re: Call of Duty 4 Mac-bound, via Aspyr
Oh well, I tried.
Click to view tayeparden's profile New Member 1 posts since
Jan 17, 2008
10. Jan 17, 2008 10:44 PM in response to: Macworld
Re: Call of Duty 4 Mac-bound, via Aspyr
Will this game support the gamepad? Also do you think mackboo pro 2.4 ghz can run this game?
Click to view dougoftheabaci's profile Member 437 posts since
Feb 2, 2007
11. Jan 18, 2008 3:01 AM in response to: tayeparden
Re: Call of Duty 4 Mac-bound, via Aspyr
Can't say for sure but it runs fine on my 2.33Ghz MacBook Pro so I don't see why not. The game appears to run find on lower systems you just don't get all the pretty graphics.
Click to view eatgnome's profile New Member 1 posts since
Feb 10, 2008
12. Feb 10, 2008 9:36 AM in response to: tayeparden
Re: Call of Duty 4 Mac-bound, via Aspyr
About the game pad, I had bought the 360 pad for pc so I could also play GoW for Windows on my MBP CoreDuo, and thought I could also use it for CoD4. Well, CoD4 didn't have built in support for gamepads, didn't try any other types though. However, if you were to play this game online, you wouldn't last very long using a gamepad against someone armed with the precision of a keyboard and mouse, since this game series, and many like it, are developed with the KBM setup to begin with. Needless to say, I sucked terribly at Halo on the original XBOX, I was a GOD with the keyboard, and trackpad (iBook G4).

Of course, if you have an intel mac, you could always just install windows and be able to play CoD4 now, as well as everything else that might never be ported to mac. Games are, and will be the only reason I ever cared to run Windows on my MBP.
Click to view wardoggie's profile Member 314 posts since
Sep 2, 2004
13. Feb 10, 2008 10:26 AM in response to: eatgnome
Re: Call of Duty 4 Mac-bound, via Aspyr

I didn't see the question about game pads... I have a logitech PS2-style game pad and COD4 doesn't recognize it. Other Windows games do, so I don't think it's a driver issue.

Since I've purchased a PS3, I second eatgnome's sentiments about a keyboard and mouse being the only way to go against others who use that setup. For instance, on the Windows version, you can hide behind cover and lean out to fire at or look for enemies. On the PS3, because there are only so many controls available, they left this capability off. (I think they could've used the six-axis feature to give you this ability, but oh well.) I would assume that if you were able to get COD4 to work with a game pad, you'd still be at a similar disadvantage.

Click to view Amish's profile New Member 4 posts since
Oct 31, 2007
14. May 16, 2008 1:48 PM in response to: Macworld
Re: Call of Duty 4 Mac-bound, via Aspyr
Grrr, They backed the date out to summer 2008. What are the chances it will be compatible with PPC? Sigh, humor me.