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9 Replies Last post: Aug 27, 2008 12:13 PM by hayesk  
Click to view Macworld's profile News & Columns Bot 11,211 posts since
Nov 30, 2007
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Jul 11, 2008 12:37 PM

Review: Enigmo for the iPhone

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Click to view doglesby's profile Enthusiast 862 posts since
Aug 31, 2004
1. Jul 11, 2008 1:07 PM in response to: Macworld
Re: Review: Enigmo for the iPhone
What about the game that Apple demoed at the SDK announcement? I thought that would be a free download.
Click to view Peter Cohen's profile Macworld Editorial 4,605 posts since
Feb 5, 2003
2. Jul 11, 2008 1:28 PM in response to: Macworld
Re: Review: Enigmo for the iPhone
Apple never mentioned if Touch Fighter would be released. Some have assumed it would.

There's certainly no shortage of games, however -- I count well over 150.
Click to view Hurley42's profile Member 307 posts since
Aug 8, 2007
3. Jul 11, 2008 1:53 PM in response to: Macworld
Re: Review: Enigmo for the iPhone
Some of the games, including this one, look interesting, however without a demo of some kind I will be purchasing very little from the apps store.
Click to view Artifex's profile New Member 11 posts since
Dec 7, 2006
4. Jul 11, 2008 2:18 PM in response to: Macworld
Re: Review: Enigmo for the iPhone
It was a fun diversion when it was released for the mac, and is enjoyable on the iPhone as well...

I hope someone at Apple is taking note of the overwhelming popularity games are receiving at the App Store. Such an obvious demand from users of Apple's hardware for games. Perhaps now they will begin to support game developers for OSX and Macs as well as they supported them for their phones.
Click to view truealx2001's profile New Member 1 posts since
Jul 11, 2008
5. Jul 11, 2008 6:07 PM in response to: Artifex
Re: Review: Enigmo for the iPhone
" hope someone at Apple is taking note of the overwhelming popularity games are receiving at the App Store. Such an obvious demand from users of Apple's hardware for games. Perhaps now they will begin to support game developers for OSX and Macs"

Are you serious?
Game developers on the iPhone use the EXACT SAME tools as game developers can use on Mac OS X, and an ALMOST IDENTICAL operating system. In fact, the OpenGL hardware on most Macs is more powerful than the opengl hardware on the iPhone.
So what additional "support...for OSX and Macs" do they need from Apple? If they're being successful on iPhone witht eh same tools and OS, what's the missing piece?

Customers to buy games.

What game developers on the Mac need is customers buying the apps they've already created. How many Mac users are buying Neverwinter Nights 2? Ho many mac WoW people are there? I happen to know that one, and it's a small fraction of the PC number.
People buying the games that are already there will get game developers interested in Mac, not any additional "support".
--alx
Click to view railrider's profile New Member 18 posts since
Dec 7, 2007
6. Jul 12, 2008 3:37 PM in response to: Macworld
Re: Review: Enigmo for the iPhone
I'm surprised that there are no demos of apps from the store. I could've sworn that Steve said you'd be able to demo apps. I suppose it's going to be up to each developer to offer separate demo versions of their apps, but there are none that I see.
Click to view Peter Cohen's profile Macworld Editorial 4,605 posts since
Feb 5, 2003
7. Jul 12, 2008 3:57 PM in response to: railrider
Re: Review: Enigmo for the iPhone
There is no mechanism that I'm aware of right now for offering demo versions of paid applications.
Click to view ObiWandreas's profile New Member 71 posts since
May 17, 2006
8. Jul 13, 2008 4:50 AM in response to: Peter Cohen
Re: Review: Enigmo for the iPhone
There's actually one mechanism in place. A developer could create a version of a game that includes only the first level or so, then release that for free. As a discerning buyer*, I tend to prefer game demos in which I have a limited area to play in, but can play that area to death, without worrying about time-limits, or number-of-launches limits. This lets me try it out in a pressure-free environment, and to know if I'm really going to find this game over the long run. There are a few games that intrigue me, but without being able to try them, I'm really hesitant to pull the trigger.

It'll be interesting to see if any developers choose to take this route.


*cheapskate


"Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience." -C.S. Lewis
Click to view hayesk's profile Enthusiast 879 posts since
Aug 7, 2004
9. Aug 27, 2008 12:13 PM in response to: Hurley42
Re: Review: Enigmo for the iPhone
Hurley42 wrote:
Some of the games, including this one, look interesting, however without a demo of some kind I will be purchasing very little from the apps store.

Given the cheap price of iPhone software, it amazes me that people still want demos. Geez, people will pay $5 for coffee at Starbucks every morning, but they'll think long and hard to spend $4.99 at the App store. Even if you play for half an hour and throw the game away, you've still got your money's worth.