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28 Replies Last post: Jun 1, 2009 7:48 AM by sunman42   1 2 Previous Next
Click to view Macworld's profile News & Columns Bot 11,211 posts since
Nov 30, 2007
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Oct 24, 2008 12:20 AM

Review: Call of Duty 4: Modern Warfare

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Click to view Gee4orce's profile New Member 80 posts since
Jan 27, 2006
1. Oct 24, 2008 1:50 AM in response to: Macworld
Re: Review: Call of Duty 4: Modern Warfare
COD4 has been the only thing played on my XBox360 since it came out last year. Shame the Mac version took so long to arrive, but here it is at last.

I heard that the COD series is developed by alternating teams. The even numbered CODs are generally much better than the odd numbered CODs. So I'm not expecting much from COD5, but COD6 should rock !
Click to view RobK's profile Member 258 posts since
Jun 6, 2005
2. Oct 24, 2008 4:53 AM in response to: Macworld
Re: Review: Call of Duty 4: Modern Warfare
I too have been heavily playing this game on my 360 for about a year. The caveat to playing on a Mac is the multiplayer is rendered almost useless by PCers with wallhacks and aimbots.

... and multiplayer is what MAKES the game.
Click to view Dubbalubagis's profile Member 283 posts since
Jul 23, 2001
3. Oct 24, 2008 6:26 AM in response to: RobK
Re: Review: Call of Duty 4: Modern Warfare
RobK wrote:
... and multiplayer is what MAKES the game.
You hit the nail on the head. That's why PC gaming is declining. The PS3 and Xbox 360 just have better online systems set up to stop hackers and cheaters. First person shooters need multiplayer combat online, otherwise you just get bored with it pointless killing.


installation 05 halo action figures and actionclix
Click to view theartist13's profile New Member 1 posts since
Oct 24, 2008
4. Oct 24, 2008 8:58 AM in response to: Macworld
Re: Review: Call of Duty 4: Modern Warfare
They kept pushing back the release of this game for Mac's and I waited and waited. COD4 really delivers, I've played it through about four times, really great stuff!

Now, I just hope I don't have to wait another two years (or more) for another one!!!!
Click to view RiversideGuy's profile New Member 112 posts since
Sep 5, 2006
5. Oct 24, 2008 11:21 AM in response to: Macworld
Re: Review: Call of Duty 4: Modern Warfare
No mention in the review that it's Intel only and millions of PPC folks can not participate. So when I get my Intel machine I'll be SURE to buy the winblowz version and NOT the Mac version.
Click to view phillyman's profile New Member 95 posts since
Jan 26, 2002
6. Oct 24, 2008 11:46 AM in response to: Macworld
Re: Review: Call of Duty 4: Modern Warfare
Hi,

A question regarding download versus physical cd/dvd. I understand why physical is better although why cheaper makes no sense whatsoever. I went to their web site and something struck me as odd...

Is it true that I can only play the downloaded version on that computer? I'm not talking about duplicating and playing on a different system. But that would be the only system ever to run that game? What happens if I need to reinstall or upgrade my computer? Other games which I downloaded from the internet (anything from Ambrosia for example), I can renew my license. This seems fair... The other way seems just plain bizarre (who would ever do something like that?) If I buy it I should be able to transfer it to a different system. What am I missing?

Similar question about the DVD... I could install that version on a different computer, right? Again one computer at a time per license is what I'm talking about...

Thanks for the clarification,

Phillyman
Click to view wardoggie's profile Member 441 posts since
Sep 2, 2004
7. Oct 24, 2008 11:53 AM in response to: Macworld
Re: Review: Call of Duty 4: Modern Warfare
Even though I own the PC and PS3 versions, I've been waiting for this game to come out on the mac, just to see how well it translated. Unfortunately, my aging MacBook Pro can't play it. :(

I still give the review -- and the game -- a thumbs up. If you have the hardware to play this game, I highly recommend it. It's the only game I've consistently played for the last 11 months or so.
Click to view HalanR's profile New Member 78 posts since
Aug 1, 2006
8. Oct 24, 2008 2:14 PM in response to: Macworld
Re: Review: Call of Duty 4: Modern Warfare
Is anyone playing this on a Mac Pro with an ATI 3870? If so, what did you think? Any problems? Thanks!
Click to view Peter Cohen's profile Macworld Editorial 4,605 posts since
Feb 5, 2003
9. Oct 24, 2008 2:30 PM in response to: RiversideGuy
Re: Review: Call of Duty 4: Modern Warfare
RiversideGuy wrote:
So when I get my Intel machine I'll be SURE to buy the winblowz version and NOT the Mac version.

That's just stupid. That's like saying that when Snow Leopard comes out, you're going to just delete OS X all together and install Vista on your Intel Mac.

Welcome to 2008. The future is Intel. And the future is here. Your PowerPC machine is gathering dust. Save your pennies for a new machine and move along.

And by the way, if you check the sidebar at the top of the review, you'll see that we very clearly state "PROCESSOR COMPATIBILITY" as "Intel only."
Click to view wardoggie's profile Member 441 posts since
Sep 2, 2004
10. Oct 24, 2008 2:39 PM in response to: RiversideGuy
Re: Review: Call of Duty 4: Modern Warfare
The system requirements were in the article when I read it. Were they not there when you did? (It's a website, so I'd believe it if they added it after you read the article). Also, do you realize that, according t your scenario, you'd also have to buy "winblowz" in order to play the game? I know you're trying to make a statement. I just don't think it's the statement you THINK you're making ;)
Click to view Peter Cohen's profile Macworld Editorial 4,605 posts since
Feb 5, 2003
11. Oct 24, 2008 2:45 PM in response to: phillyman
Re: Review: Call of Duty 4: Modern Warfare
phillyman wrote:
Is it true that I can only play the downloaded version on that computer? I'm not talking about duplicating and playing on a different system. But that would be the only system ever to run that game? What happens if I need to reinstall or upgrade my computer? Other games which I downloaded from the internet (anything from Ambrosia for example), I can renew my license. This seems fair... The other way seems just plain bizarre (who would ever do something like that?) If I buy it I should be able to transfer it to a different system. What am I missing?

Similar question about the DVD

The DVD you can install wherever you want. You'll need to have the DVD in the drive when you want to play it, so you're limited to using one machine simply by virtue of the fact that you're only given one disc.

You can certainly burn the download you purchase through GameAgent.com to disc or put it on a backup disc if you'd like it for safekeeping; you'll need the activation code you're given at the time of purchase to use that file. In that respect, downloading a game from GameAgent is just like buying it from Ambrosia or any shareware vendor.

As I understand it, GameAgent enables you to install the game right off the bat on up to two machines. This is a bit different than how Ambrosia and others do it, and it's because they're working with major third-party publishers (like Activision, in this case), and they need to do what they can to protect their publishing partners' intellectual property.

If this seems restrictive, I've talked about it with Glenda Adams, Aspyr's head of development, and she assures me that Aspyr aren't trying to be difficult; if you ran into a tough spot (like you'd gone through three computers, or were just a Mac whore and bought a whole bunch of machines and couldn't decide which Mac you wanted to use), you could call their tech support and they'd reset the activation system for you.

Additionally, Aspyr makes available an additional fee-based service called "EDS" that lets you re-download the file for up to two years from the date of purchase. So if you don't want to or can't archive your download, for some reason, that's another option for you.

Hope this clears some of the mystery up. And thanks for the question, because this is good grist for the mill -- maybe I should do a comparison of different Mac game makers' DRM systems now that digital publishing is all the rage with the "big" guys.
Click to view Peter Cohen's profile Macworld Editorial 4,605 posts since
Feb 5, 2003
12. Oct 24, 2008 2:48 PM in response to: wardoggie
Re: Review: Call of Duty 4: Modern Warfare
wardoggie wrote:
Were they not there when you did? (It's a website, so I'd believe it if they added it after you read the article).

The processor requirements certainly were there. They've been a standard part of our Mac game reviews since Intel-based Macs were introduced. They'll either be listed as "PowerPC," "Intel" or "Universal."
Click to view wardoggie's profile Member 441 posts since
Sep 2, 2004
13. Oct 24, 2008 2:50 PM in response to: Gee4orce
Re: Review: Call of Duty 4: Modern Warfare
IIRC (and wikipedia backs me up on this), COD 3 was developed by someone other than Infinity Ward. As for the next version, I saw trailers for Call of Duty: World at War and it puts us back in WWII. Not sure I'll get it; I dig the modern weapons :)
Click to view phillyman's profile New Member 95 posts since
Jan 26, 2002
14. Oct 24, 2008 4:20 PM in response to: Peter Cohen
Re: Review: Call of Duty 4: Modern Warfare
Hi Peter,

Thank you very much for clarifying this issue. When I originally looked at the game agent service (when it started), the whole "extra download plan" was confusing. I just reread their FAQ and it seems pretty straightforward. Either they rewrote their FAQ to clarify certain aspects or I was just not paying enough attention at the time.

It seems a pretty fair policy (thank you for the extra information), the whole DRM issue has and should be talked about. I for one like the "immediate use" and ease of a download and I do have a backup regime. I think a comparison of DRM on mac games would be useful. I understand and respect that the whole licensing process is probably a nightmare and has contributed to numerous games being postponed or cancelled.

Two items I wondered about.

1. Why is the digital version more expensive? At Amazon (probably not list price but still) I can get the game $10 cheaper (and have a physical version) that is without the overhead of production, shipping, retail, etc . I would think it should be a little cheaper or at the very least the same price (convenience can cost a little, even though Aspyr should be making more money this way)

2. DRM policies in general. Audible and Ambrosia allow me to redownload the software/book over and over again and have me (re)authorize my computer to play or listen. This way they can keep track of how many copies are registered to one person and automatically block "extras"

I find this very useful so I don't always have to have one backup but can just go to the website, download what I want and (re)enter my information

iTunes and Aspyr put the burden of backup on the user. Since they don't have to keep single copies for every user but only need to keep a log if that user has already bought that product and authorize a redownload (or send them a new license). Why the different policies (probably lawyers)?

It seems like my examples are similar and two companies do the "right" thing and make everyones life easier. The others have to deal with support issues with people having to ask for this or that and decide on a case by case basis. In all fairness I've had download problems or quality issues and Apple has always been straightforward, BUT I had to write and wait for a response. With Audible I just redownload the file and presto....

Again thank you for answering my question, I look forward to playing the game and maybe you or another editor will have some more insight into my DRM related questions.

Enjoy your weekend and root for the Phillies,

Phillyman